MakePedUseGun: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
{{Deprecated}} | |||
This function is used to force a ped to use a gun. | This function is used to force a ped to use a gun. '''This function does not appear to work,''' to make a ped use a weapon use [[setPedControlState]] instead. | ||
==Syntax== | ==Syntax== |
Revision as of 13:12, 8 August 2010
This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does. | |
This function is used to force a ped to use a gun. This function does not appear to work, to make a ped use a weapon use setPedControlState instead.
Syntax
bool makePedUseGun ( ped thePed, int useType, element target )
Required Arguments
- thePed: The ped you wish to force the use of a gun upon.
- useType: How the weapon should be used, will accept the following values:
- 0: Do nothing
- 1: Aim weapon
- 2: Fire
- 3: Burst-fire
- 4: Reload
- 5: Pistolwhip (Weapon melee)
- 6: Cancel use
- 7: Cancel use immediately
- target: An element referring to the target that the ped will use its weapon against.
Returns
Returns true if the command was successful, false otherwise.
Example
This page lacks an example.
See Also
- canPedBeKnockedOffBike
- getPedAnalogControlState
- getPedAnimation
- getPedBonePosition
- getPedCameraRotation
- getPedControlState
- getPedMoveState
- getPedOxygenLevel
- getPedSimplestTask
- getPedTargetCollision
- getPedTargetEnd
- getPedTargetStart
- getPedTask
- getPedVoice
- getPedWeaponMuzzlePosition
- givePedWeapon
- isPedBleeding
- isPedDoingTask
- isPedReloadingWeapon
- isPedTargetingMarkerEnabled
- setAnalogControlState
- setPedAimTarget
- setPedAnalogControlState
- setPedBleeding
- setPedCameraRotation
- setPedCanBeKnockedOffBike
- setPedControlState
- setPedEnterVehicle
- setPedExitVehicle
- IsPedFootBloodEnabled
- setPedFootBloodEnabled
- setPedLookAt
- setPedOxygenLevel
- setPedTargetingMarkerEnabled
- setPedVoice
- Shared
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle