ResetPedVoice: Difference between revisions

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(Created page with "__NOTOC__ {{Client function}} Resets the voice of a ped to a default one. {{Note|A ped voice is one of the GTA built in voice character types. Not to be confused with a player voice.}} ==Syntax== <syntaxhighlight lang="lua"> bool resetPedVoice ( ped thePed ) </syntaxhighlight> {{OOP||ped:resetVoice}} ===Required Arguments=== *'''thePed:''' the ped whose voice to reset. ===Returns=== Returns ''true'' when the voice was successfully reset, ''false...")
 
(Add new feature note.)
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__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
 
{{Added feature/item|1.6.1|1.6.0|21874|Resets the voice of a ped to a default one.}}
Resets the voice of a ped to a default one.
{{Note|A ped voice is one of the GTA built in voice character types. Not to be confused with a [[Resource:Voice|player voice]].}}
{{Note|A ped voice is one of the GTA built in voice character types. Not to be confused with a [[Resource:Voice|player voice]].}}
==Syntax==
==Syntax==

Revision as of 15:50, 30 July 2023

BETA: NEW FEATURE (BUILD: 1.6.0 r21874)
Resets the voice of a ped to a default one.
[[{{{image}}}|link=|]] Note: A ped voice is one of the GTA built in voice character types. Not to be confused with a player voice.

Syntax

bool resetPedVoice ( ped thePed )

OOP Syntax Help! I don't understand this!

Method: ped:resetVoice(...)


Required Arguments

  • thePed: the ped whose voice to reset.

Returns

Returns true when the voice was successfully reset, false otherwise.

Example

addEventHandler("onClientResourceStart", resourceRoot, function()
	setPedVoice(localPlayer, "PED_TYPE_GANG", "VOICE_GNG_MACCER")
	setTimer(resetPedVoice, 5000, 1, localPlayer)
end)

See Also

Shared