ResetVehicleComponentPosition: Difference between revisions
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bool resetVehicleComponentPosition ( vehicle theVehicle, string theComponent ) | bool resetVehicleComponentPosition ( vehicle theVehicle, string theComponent ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[vehicle]]:resetComponentPosition}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
| Line 19: | Line 20: | ||
==Example== | ==Example== | ||
'''Example 1:''' This example would change the position of the component when the player enters a vehicle and resets it when | '''Example 1:''' This example would change the position of the component when the player enters a vehicle and resets it when he exit. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addEventHandler("onClientVehicleEnter", getRootElement(), | addEventHandler("onClientVehicleEnter", getRootElement(), | ||
function(player,seat) | |||
local getComponent = getVehicleComponents(source) -- returns table with all the components of the vehicle | |||
for k in pairs (getComponent) do | |||
local x, y, z = getVehicleComponentPosition(source, k) --get the position of the component | |||
setVehicleComponentPosition(source, k, x+1, y+1, z+1) -- increases by 1 unit | |||
end | end | ||
end | |||
) | ) | ||
addEventHandler("onClientVehicleExit", getRootElement(), | |||
function(player, seat) | |||
local getComponent = getVehicleComponents(source) -- returns table with all the components of the vehicle | |||
for k in pairs (getComponent) do | |||
resetVehicleComponentPosition(source, k) -- resets the position of the component | |||
end | end | ||
end | |||
) | ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Latest revision as of 10:15, 23 February 2017
Syntax
bool resetVehicleComponentPosition ( vehicle theVehicle, string theComponent )
OOP Syntax Help! I don't understand this!
- Method: vehicle:resetComponentPosition(...)
Required Arguments
- theVehicle: The vehicle you wish to reset component position.
- theComponent: A vehicle component (this is the frame name from the model file of the component you wish to modify)
Returns
Returns true if the position of the component was reset, false otherwise.
Example
Example 1: This example would change the position of the component when the player enters a vehicle and resets it when he exit.
addEventHandler("onClientVehicleEnter", getRootElement(),
function(player,seat)
local getComponent = getVehicleComponents(source) -- returns table with all the components of the vehicle
for k in pairs (getComponent) do
local x, y, z = getVehicleComponentPosition(source, k) --get the position of the component
setVehicleComponentPosition(source, k, x+1, y+1, z+1) -- increases by 1 unit
end
end
)
addEventHandler("onClientVehicleExit", getRootElement(),
function(player, seat)
local getComponent = getVehicleComponents(source) -- returns table with all the components of the vehicle
for k in pairs (getComponent) do
resetVehicleComponentPosition(source, k) -- resets the position of the component
end
end
)
See Also
- areVehicleLightsOn
- getHeliBladeCollisionsEnabled
- getVehicleAdjustableProperty
- getVehicleComponentPosition
- getVehicleComponentRotation
- getVehicleComponents
- getVehicleComponentScale
- getVehicleComponentVisible
- getVehicleCurrentGear
- getVehicleDummyPosition
- getVehicleGravity
- getVehicleModelDummyDefaultPosition
- getVehicleModelDummyPosition
- getVehicleModelExhaustFumesPosition
- getVehicleModelWheelSize
- getVehicleNitroCount
- getVehicleNitroLevel
- getVehicleWheelFrictionState
- getVehicleWheelScale
- isTrainChainEngine
- isVehicleNitroActivated
- isVehicleNitroRecharging
- isVehicleWheelOnGround
- isVehicleWindowOpen
- resetVehicleComponentPosition
- resetVehicleComponentRotation
- resetVehicleComponentScale
- resetVehicleDummyPositions
- setHeliBladeCollisionsEnabled
- setVehicleAdjustableProperty
- setVehicleComponentPosition
- setVehicleComponentRotation
- setVehicleComponentScale
- setVehicleComponentVisible
- setVehicleDummyPosition
- setVehicleGravity
- setVehicleModelDummyPosition
- setVehicleModelExhaustFumesPosition
- setVehicleModelWheelSize
- setVehicleNitroCount
- setVehicleNitroLevel
- setVehicleWheelScale
- setVehicleWindowOpen
- Shared
- addVehicleUpgrade
- addVehicleSirens
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- setVehicleNitroActivated
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- removeVehicleSirens
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates