ResetVehicleComponentPosition: Difference between revisions

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bool resetVehicleComponentPosition ( vehicle theVehicle, string theComponent )
bool resetVehicleComponentPosition ( vehicle theVehicle, string theComponent )
</syntaxhighlight>
</syntaxhighlight>
{{OOP||[[vehicle]]:resetComponentPosition}}


===Required Arguments===  
===Required Arguments===  
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==Example==  
==Example==  
'''Example 1:''' This example would change the position of the component when the player enters a vehicle and resets it when you type /reset.   
'''Example 1:''' This example would change the position of the component when the player enters a vehicle and resets it when he exit.   
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">


addEventHandler("onClientVehicleEnter", getRootElement(),
addEventHandler("onClientVehicleEnter", getRootElement(),
    function()
function(player,seat)
        local theVeh = getPedOccupiedVehicle(localPlayer)
    local getComponent = getVehicleComponents(source) -- returns table with all the components of the vehicle
        local getComponent = getVehicleComponents(theVeh) -- returns table with all the components of the vehicle
    for k in pairs (getComponent) do
        if (theVeh) then
      local x, y, z = getVehicleComponentPosition(source, k) --get the position of the component
    for k in pairs (getComponent) do
      setVehicleComponentPosition(source, k, x+1, y+1, z+1) -- increases by 1 unit
local x, y, z = getVehicleComponentPosition(theVeh, k) --get the position of the component
                setVehicleComponentPosition(theVeh, k, x+1, y+1, z+1) -- increases by 1 unit
    end
        end
     end
     end
end
)
)
 
addCommandHandler("reset",
addEventHandler("onClientVehicleExit", getRootElement(),
    function()
function(player, seat)
        local theVeh = getPedOccupiedVehicle(localPlayer)
    local getComponent = getVehicleComponents(source) -- returns table with all the components of the vehicle
        local getComponent = getVehicleComponents(theVeh) -- returns table with all the components of the vehicle
    for k in pairs (getComponent) do
        if (theVeh) then
      resetVehicleComponentPosition(source, k) -- resets the position of the component
    for k in pairs (getComponent) do
                resetVehicleComponentPosition(theVeh, k) -- resets the position of the component
    end
        end
     end
     end
end
)
)
</syntaxhighlight>
</syntaxhighlight>

Latest revision as of 10:15, 23 February 2017

ADDED/UPDATED IN VERSION 1.3.1 r4715:

This function reset to default component position for vehicle.

Syntax

bool resetVehicleComponentPosition ( vehicle theVehicle, string theComponent )

OOP Syntax Help! I don't understand this!

Method: vehicle:resetComponentPosition(...)


Required Arguments

  • theVehicle: The vehicle you wish to reset component position.
  • theComponent: A vehicle component (this is the frame name from the model file of the component you wish to modify)

Returns

Returns true if the position of the component was reset, false otherwise.

Example

Example 1: This example would change the position of the component when the player enters a vehicle and resets it when he exit.


addEventHandler("onClientVehicleEnter", getRootElement(),
 function(player,seat)
    local getComponent = getVehicleComponents(source) -- returns table with all the components of the vehicle
    for k in pairs (getComponent) do
       local x, y, z = getVehicleComponentPosition(source, k) --get the position of the component
       setVehicleComponentPosition(source, k, x+1, y+1, z+1) -- increases by 1 unit
    end
 end
)
 
addEventHandler("onClientVehicleExit", getRootElement(),
 function(player, seat)
    local getComponent = getVehicleComponents(source) -- returns table with all the components of the vehicle
    for k in pairs (getComponent) do
       resetVehicleComponentPosition(source, k) -- resets the position of the component
    end
 end
)

See Also