ResetVehicleComponentRotation: Difference between revisions

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__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
{{New items|3.0151|1.4|
 
{{New feature/item|4.0140|1.3.1|4715|
This function reset to default component rotation for [[vehicle]].
This function reset to default component rotation for [[vehicle]].
}}
}}
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bool resetVehicleComponentRotation ( vehicle theVehicle, string theComponent )
bool resetVehicleComponentRotation ( vehicle theVehicle, string theComponent )
</syntaxhighlight>
</syntaxhighlight>
{{OOP||[[vehicle]]:resetComponentRotation}}


===Required Arguments===  
===Required Arguments===  
*'''theVehicle:''' The [[vehicle]] you wish to reset component rotation.
*'''theVehicle:''' The [[vehicle]] you wish to reset component rotation.
*'''theComponent:''' A component.
*'''theComponent:''' A vehicle component (this is the frame name from the model file of the component you wish to modify)


'''List of components:'''
===Returns===
*special_1
Returns ''true'' if the rotation of the component was reset, ''false'' otherwise.
*special_2
==Example==
*special_3
'''Example 1:''' This example would change the roatation of the component when the player enters a vehicle and resets it when you type /reset. 
*special_4
<syntaxhighlight lang="lua">
*special_5
addEventHandler("onClientVehicleEnter", getRootElement(),
*bonnet
    function()
*boot
        local theVeh = getPedOccupiedVehicle(localPlayer)
*bumper_1
        local getComponent = getVehicleComponents(theVeh) -- returns table with all the components of the vehicle
*bumper_2
        if (theVeh) then
*chassis
    for k in pairs (getComponent) do
*door_1
                local rx, ry, rz = getVehicleComponentRotation(theVeh, k) --get the rotation of the component
*door_2
setVehicleComponentRotation(theVeh, k, rx+10, ry+10, rz+10) -- increases by 10 unit
*door_3
    end
*door_4
        end
*exhaust
    end
*wing_lf
)
*wing_rf
*extra_1
*extra_2


===Return===
addCommandHandler("reset",
Returns ''true'' if the rotation of the component was reset, ''false'' otherwise.
    function()
        local theVeh = getPedOccupiedVehicle(localPlayer)
        local getComponent = getVehicleComponents(theVeh) -- returns table with all the components of the vehicle
        if (theVeh) then
    for k in pairs (getComponent) do
      resetVehicleComponentRotation(theVeh, k) -- resets the rotation of the component
    end
        end
    end
)
</syntaxhighlight>


==See Also==
==See Also==
{{Client_vehicle_functions}}
{{Client_vehicle_functions}}
[[Category:Needs Example]]

Latest revision as of 10:16, 23 February 2017

ADDED/UPDATED IN VERSION 1.3.1 r4715:

This function reset to default component rotation for vehicle.

Syntax

bool resetVehicleComponentRotation ( vehicle theVehicle, string theComponent )

OOP Syntax Help! I don't understand this!

Method: vehicle:resetComponentRotation(...)


Required Arguments

  • theVehicle: The vehicle you wish to reset component rotation.
  • theComponent: A vehicle component (this is the frame name from the model file of the component you wish to modify)

Returns

Returns true if the rotation of the component was reset, false otherwise.

Example

Example 1: This example would change the roatation of the component when the player enters a vehicle and resets it when you type /reset.

addEventHandler("onClientVehicleEnter", getRootElement(),
    function()
        local theVeh = getPedOccupiedVehicle(localPlayer)
        local getComponent = getVehicleComponents(theVeh) -- returns table with all the components of the vehicle
        if (theVeh) then
	    for k in pairs (getComponent) do
                local rx, ry, rz = getVehicleComponentRotation(theVeh, k) --get the rotation of the component
		setVehicleComponentRotation(theVeh, k, rx+10, ry+10, rz+10) -- increases by 10 unit
	    end
        end
    end
)

addCommandHandler("reset",
    function()
        local theVeh = getPedOccupiedVehicle(localPlayer)
        local getComponent = getVehicleComponents(theVeh) -- returns table with all the components of the vehicle
        if (theVeh) then
	    for k in pairs (getComponent) do
	       resetVehicleComponentRotation(theVeh, k) -- resets the rotation of the component
	    end
        end
    end
)

See Also