SetPedAnalogControlState: Difference between revisions

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addCommandHandler( "analogcontroltest", createAnalogControlTest )
addCommandHandler( "analogcontroltest", createAnalogControlTest )
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==Requirements==
{{Requirements|n/a|1.3.0-9.04185|}}


==See Also==
==See Also==
{{Client ped functions}}
{{Client ped functions}}

Latest revision as of 17:04, 7 November 2024

Sets an analog state of a specified ped's control, as if they pressed or released it.

This function only works on peds, to change the analog control state for a player, please use setAnalogControlState.

Syntax

bool setPedAnalogControlState ( ped thePed, string control, float state ) 

Required Arguments

  • thePed: The ped you wish to set the control state of.
  • control: The control that you want to set the state of. See control names for a list of possible controls.
  • state: A float between 0 and 1 indicating the amount the control is pressed.

Returns

Returns true if the control state was successfully set, false otherwise.

Example

This example uses setPedAnalogControlState to very slowly accelerate a ped-controlled NRG-500.

function createAnalogControlTest( )
    local playerPosition = Vector3( getElementPosition( localPlayer ) )
    local theVehicle = createVehicle( 522, playerPosition )
    local thePed = createPed( 0, playerPosition )

    warpPedIntoVehicle( thePed, theVehicle )

    setPedAnalogControlState( thePed, "accelerate", 0.05 )
    setPedAnalogControlState( thePed, "vehicle_left", 1 )
end
addCommandHandler( "analogcontroltest", createAnalogControlTest )

See Also