SetPedBleeding: Difference between revisions
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Tag: Reverted |
Fernando187 (talk | contribs) (Remove obsolete Requirements section) |
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{{Client function}} | {{Client function}} | ||
__NOTOC__ | __NOTOC__ | ||
{{ | {{Added feature/item|1.5.9|1.5.8|20935|This function allows you to set [[player|player's]] or [[ped|ped's]] bleeding effect.}} | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool setPedBleeding( ped thePed, bool bleeding ) </syntaxhighlight> | <syntaxhighlight lang="lua">bool setPedBleeding ( ped thePed, bool bleeding ) </syntaxhighlight> | ||
{{OOP||[[ped]]:setBleeding|bleeding|isPedBleeding}} | {{OOP||[[ped]]:setBleeding|bleeding|isPedBleeding}} | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''thePed:''' | *'''thePed:''' The [[player]] or [[ped]] whose bleeding effect you want to set of. | ||
*'''bleeding:''' | *'''bleeding:''' [[Boolean]] specifying whether the player or ped is bleeding or not. | ||
===Returns=== | ===Returns=== | ||
Returns ''true'' if the bleeding state was successfully set, '' | Returns ''true'' if the bleeding state was successfully set, ''false'' otherwise. | ||
==Example== | ==Example== | ||
This example causes the player to bleed. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function | addCommandHandler("bleed", function() | ||
setPedBleeding(localPlayer, not isPedBleeding(localPlayer)) | |||
end) | |||
end | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Client ped functions}} | {{Client ped functions}} |
Latest revision as of 17:28, 7 November 2024
This function allows you to set player's or ped's bleeding effect.
Syntax
bool setPedBleeding ( ped thePed, bool bleeding )
OOP Syntax Help! I don't understand this!
- Method: ped:setBleeding(...)
- Variable: .bleeding
- Counterpart: isPedBleeding
Required Arguments
- thePed: The player or ped whose bleeding effect you want to set of.
- bleeding: Boolean specifying whether the player or ped is bleeding or not.
Returns
Returns true if the bleeding state was successfully set, false otherwise.
Example
This example causes the player to bleed.
addCommandHandler("bleed", function() setPedBleeding(localPlayer, not isPedBleeding(localPlayer)) end)
See Also
- canPedBeKnockedOffBike
- getPedAnalogControlState
- getPedAnimation
- getPedBonePosition
- getPedCameraRotation
- getPedControlState
- getPedMoveState
- getPedOxygenLevel
- getPedSimplestTask
- getPedTargetCollision
- getPedTargetEnd
- getPedTargetStart
- getPedTask
- getPedVoice
- getPedWeaponMuzzlePosition
- givePedWeapon
- isPedBleeding
- isPedDoingTask
- isPedReloadingWeapon
- isPedTargetingMarkerEnabled
- setAnalogControlState
- setPedAimTarget
- setPedAnalogControlState
- setPedBleeding
- setPedCameraRotation
- setPedCanBeKnockedOffBike
- setPedControlState
- setPedEnterVehicle
- setPedExitVehicle
- IsPedFootBloodEnabled
- setPedFootBloodEnabled
- setPedLookAt
- setPedOxygenLevel
- setPedTargetingMarkerEnabled
- setPedVoice
- Shared
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle