SetPedBleeding: Difference between revisions
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(OOP) |
Tag: Reverted |
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Line 14: | Line 14: | ||
==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | |||
function makePedBleed() | |||
if getElementHealth(localPlayer) == 20 then | |||
setPedBleeding(localPlayer, true) | |||
else | |||
setPedBleeding(localPlayer, false) | |||
end | |||
end | |||
addEventHandler("onClientRender", root, makePedBleed) | |||
</syntaxhighlight> | |||
==Requirements== | ==Requirements== |
Revision as of 08:10, 1 September 2021
This function allows you to set player's or ped's bleeding effect.
Syntax
bool setPedBleeding( ped thePed, bool bleeding )
OOP Syntax Help! I don't understand this!
- Method: ped:setBleeding(...)
- Variable: .bleeding
- Counterpart: isPedBleeding
Required Arguments
- thePed: the player or ped whose bleeding effect you want to set of.
- bleeding: boolean specifying whether the player or ped is bleeding or not.
Returns
Returns true if the bleeding state was successfully set, error is raised otherwise.
Example
function makePedBleed() if getElementHealth(localPlayer) == 20 then setPedBleeding(localPlayer, true) else setPedBleeding(localPlayer, false) end end addEventHandler("onClientRender", root, makePedBleed)
Requirements
This template will be deleted.
See Also
- canPedBeKnockedOffBike
- getPedAnalogControlState
- getPedAnimation
- getPedBonePosition
- getPedCameraRotation
- getPedControlState
- getPedMoveState
- getPedOxygenLevel
- getPedSimplestTask
- getPedTargetCollision
- getPedTargetEnd
- getPedTargetStart
- getPedTask
- getPedVoice
- getPedWeaponMuzzlePosition
- givePedWeapon
- isPedBleeding
- isPedDoingTask
- isPedReloadingWeapon
- isPedTargetingMarkerEnabled
- setAnalogControlState
- setPedAimTarget
- setPedAnalogControlState
- setPedBleeding
- setPedCameraRotation
- setPedCanBeKnockedOffBike
- setPedControlState
- setPedEnterVehicle
- setPedExitVehicle
- IsPedFootBloodEnabled
- setPedFootBloodEnabled
- setPedLookAt
- setPedOxygenLevel
- setPedTargetingMarkerEnabled
- setPedVoice
- Shared
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle