SetPedBleeding: Difference between revisions

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==Example==
==Example==
{{Needs Example}}
This example causes the player to bleed.
<syntaxhighlight lang="lua">
addCommandHandler("bleed", function()
    setPedBleeding(localPlayer, not isPedBleeding(localPlayer))
end)
</syntaxhighlight>


==Requirements==
==Requirements==

Revision as of 14:42, 1 October 2021

This function allows you to set player's or ped's bleeding effect.

Syntax

bool setPedBleeding ( ped thePed, bool bleeding ) 

OOP Syntax Help! I don't understand this!

Method: ped:setBleeding(...)
Variable: .bleeding
Counterpart: isPedBleeding


Required Arguments

  • thePed: The player or ped whose bleeding effect you want to set of.
  • bleeding: Boolean specifying whether the player or ped is bleeding or not.

Returns

Returns true if the bleeding state was successfully set, false otherwise.

Example

This example causes the player to bleed.

addCommandHandler("bleed", function()
    setPedBleeding(localPlayer, not isPedBleeding(localPlayer))
end)

Requirements

This template will be deleted.

See Also