SetPedBleeding: Difference between revisions
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Tag: Reverted |
Tag: Rollback |
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Line 14: | Line 14: | ||
==Example== | ==Example== | ||
Example | {{Example}} | ||
==Requirements== | ==Requirements== |
Revision as of 11:59, 3 September 2021
This function allows you to set player's or ped's bleeding effect.
Syntax
bool setPedBleeding( ped thePed, bool bleeding )
OOP Syntax Help! I don't understand this!
- Method: ped:setBleeding(...)
- Variable: .bleeding
- Counterpart: isPedBleeding
Required Arguments
- thePed: the player or ped whose bleeding effect you want to set of.
- bleeding: boolean specifying whether the player or ped is bleeding or not.
Returns
Returns true if the bleeding state was successfully set, error is raised otherwise.
Example
Script Example Missing Function SetPedBleeding needs a script example, help out by writing one. | |
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-- TODO
Requirements
This template will be deleted.
See Also
- canPedBeKnockedOffBike
- getPedAnalogControlState
- getPedAnimation
- getPedBonePosition
- getPedCameraRotation
- getPedControlState
- getPedMoveState
- getPedOxygenLevel
- getPedSimplestTask
- getPedTargetCollision
- getPedTargetEnd
- getPedTargetStart
- getPedTask
- getPedVoice
- getPedWeaponMuzzlePosition
- givePedWeapon
- isPedBleeding
- isPedDoingTask
- isPedReloadingWeapon
- isPedTargetingMarkerEnabled
- setAnalogControlState
- setPedAimTarget
- setPedAnalogControlState
- setPedBleeding
- setPedCameraRotation
- setPedCanBeKnockedOffBike
- setPedControlState
- setPedEnterVehicle
- setPedExitVehicle
- IsPedFootBloodEnabled
- setPedFootBloodEnabled
- setPedLookAt
- setPedOxygenLevel
- setPedTargetingMarkerEnabled
- setPedVoice
- Shared
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle