SetPedBleeding: Difference between revisions

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{{Client function}}
{{Client function}}
__NOTOC__
__NOTOC__
{{Added feature/item|3.0160|1.5.9|1.5.8|20935|This function allows you to set [[player|player's]] or [[ped|ped's]] bleeding effect.}}
{{Added feature/item|1.5.9|1.5.8|20935|This function allows you to set [[player|player's]] or [[ped|ped's]] bleeding effect.}}
==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">bool setPedBleeding( ped thePed, bool bleeding ) </syntaxhighlight>  
<syntaxhighlight lang="lua">bool setPedBleeding ( ped thePed, bool bleeding ) </syntaxhighlight>  
{{OOP||[[ped]]:setBleeding|bleeding|isPedBleeding}}
{{OOP||[[ped]]:setBleeding|bleeding|isPedBleeding}}



Revision as of 20:54, 23 September 2021

This function allows you to set player's or ped's bleeding effect.

Syntax

bool setPedBleeding ( ped thePed, bool bleeding ) 

OOP Syntax Help! I don't understand this!

Method: ped:setBleeding(...)
Variable: .bleeding
Counterpart: isPedBleeding


Required Arguments

  • thePed: The player or ped whose bleeding effect you want to set of.
  • bleeding: Boolean specifying whether the player or ped is bleeding or not.

Returns

Returns true if the bleeding state was successfully set, false otherwise.

Example

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Requirements

Minimum server version n/a
Minimum client version 1.5.8-9.20935

Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.5.8-9.20935" />

See Also