SetPedBleeding

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Revision as of 08:10, 1 September 2021 by Hydra (talk | contribs) (→‎Example)
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This function allows you to set player's or ped's bleeding effect.

Syntax

bool setPedBleeding( ped thePed, bool bleeding ) 

OOP Syntax Help! I don't understand this!

Method: ped:setBleeding(...)
Variable: .bleeding
Counterpart: isPedBleeding


Required Arguments

  • thePed: the player or ped whose bleeding effect you want to set of.
  • bleeding: boolean specifying whether the player or ped is bleeding or not.

Returns

Returns true if the bleeding state was successfully set, error is raised otherwise.

Example

function makePedBleed()
   if getElementHealth(localPlayer) == 20 then
      setPedBleeding(localPlayer, true)
   else
      setPedBleeding(localPlayer, false)
   end
end
addEventHandler("onClientRender", root, makePedBleed)

Requirements

This template will be deleted.

See Also