SetPedCameraRotation: Difference between revisions
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{{Client function}} | {{Client function}} | ||
__NOTOC__ | __NOTOC__ | ||
This function sets the camera rotation of a ped. | This function sets the camera rotation of a ped, e.g. where its camera will look at. Don't confuse this with [[getCameraMatrix]], because that rotation is designed for fixed (scripted) camera moves. | ||
==Syntax== | ==Syntax== | ||
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===Required Arguments=== | ===Required Arguments=== | ||
*'''thePed:''' The [[ped]] whose camera rotation is to be changed | *'''thePed:''' The [[ped]] whose camera rotation is to be changed. | ||
*'''cameraRotation:''' The new direction that the ped will walk if you set their forwards control state | *'''cameraRotation:''' The new direction that the ped will walk if you set their forwards control state. If the ped is the local player, it will also change where his camera is looking at if it isn't fixed (i.e. camera target is the local player). | ||
===Returns=== | ===Returns=== |
Revision as of 13:05, 17 May 2014
This function sets the camera rotation of a ped, e.g. where its camera will look at. Don't confuse this with getCameraMatrix, because that rotation is designed for fixed (scripted) camera moves.
Syntax
bool setPedCameraRotation ( ped thePed, float cameraRotation )
Required Arguments
- thePed: The ped whose camera rotation is to be changed.
- cameraRotation: The new direction that the ped will walk if you set their forwards control state. If the ped is the local player, it will also change where his camera is looking at if it isn't fixed (i.e. camera target is the local player).
Returns
Returns true if the camera rotation was changed, false otherwise.
Example
The next code snippet adds a command called /rotatecam, which rotates the camera of the player who uses it.
function rotateLocalPlayerCamera() setPedCameraRotation(localPlayer, getPedCameraRotation(localPlayer) + 45) outputChatBox("Your camera was rotated 45 degrees counter clockwise.", 0, 255, 0) end addCommandHandler("rotatecam", rotateLocalPlayerCamera)
See Also
- canPedBeKnockedOffBike
- getPedAnalogControlState
- getPedAnimation
- getPedBonePosition
- getPedCameraRotation
- getPedControlState
- getPedMoveState
- getPedOxygenLevel
- getPedSimplestTask
- getPedTargetCollision
- getPedTargetEnd
- getPedTargetStart
- getPedTask
- getPedVoice
- getPedWeaponMuzzlePosition
- givePedWeapon
- isPedBleeding
- isPedDoingTask
- isPedReloadingWeapon
- isPedTargetingMarkerEnabled
- setAnalogControlState
- setPedAimTarget
- setPedAnalogControlState
- setPedBleeding
- setPedCameraRotation
- setPedCanBeKnockedOffBike
- setPedControlState
- setPedEnterVehicle
- setPedExitVehicle
- IsPedFootBloodEnabled
- setPedFootBloodEnabled
- setPedLookAt
- setPedOxygenLevel
- setPedTargetingMarkerEnabled
- setPedVoice
- Shared
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle