SetPedCanBeKnockedOffBike: Difference between revisions
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function changeCanBeKnockedOff ( | function changeCanBeKnockedOff() | ||
local canBeKnocked = canPedBeKnockedOffBike(localPlayer) | |||
local knockedText = canBeKnocked and "Now you can't be knocked off your bike." or "Now you can be knocked off your bike." | |||
setPedCanBeKnockedOffBike(localPlayer, not canBeKnocked) | |||
outputChatBox(knockedText) | |||
end | end | ||
addCommandHandler ( "knock", changeCanBeKnockedOff ) | addCommandHandler("knock", changeCanBeKnockedOff) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Client_ped_functions}} | {{Client_ped_functions}} |
Revision as of 05:32, 26 August 2021
This function controls if a ped can fall of his bike by accident - namely by banging into a wall.
Syntax
bool setPedCanBeKnockedOffBike ( ped thePed, bool canBeKnockedOffBike )
OOP Syntax Help! I don't understand this!
- Method: ped:setCanBeKnockedOffBike(...)
- Counterpart: canPedBeKnockedOffBike
Required Arguments
- thePed: the ped whose knockoffstatus is being changed
- canBeKnockedOffBike: true or false
Example
This example adds a console command with which the local player can toggle if he can fall off bikes.
function changeCanBeKnockedOff() local canBeKnocked = canPedBeKnockedOffBike(localPlayer) local knockedText = canBeKnocked and "Now you can't be knocked off your bike." or "Now you can be knocked off your bike." setPedCanBeKnockedOffBike(localPlayer, not canBeKnocked) outputChatBox(knockedText) end addCommandHandler("knock", changeCanBeKnockedOff)
See Also
- canPedBeKnockedOffBike
- getPedAnalogControlState
- getPedAnimation
- getPedBonePosition
- getPedCameraRotation
- getPedControlState
- getPedMoveState
- getPedOxygenLevel
- getPedSimplestTask
- getPedTargetCollision
- getPedTargetEnd
- getPedTargetStart
- getPedTask
- getPedVoice
- getPedWeaponMuzzlePosition
- givePedWeapon
- isPedBleeding
- isPedDoingTask
- isPedReloadingWeapon
- isPedTargetingMarkerEnabled
- setAnalogControlState
- setPedAimTarget
- setPedAnalogControlState
- setPedBleeding
- setPedCameraRotation
- setPedCanBeKnockedOffBike
- setPedControlState
- setPedEnterVehicle
- setPedExitVehicle
- IsPedFootBloodEnabled
- setPedFootBloodEnabled
- setPedLookAt
- setPedOxygenLevel
- setPedTargetingMarkerEnabled
- setPedVoice
- Shared
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle