SetPedLookAt

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Revision as of 19:23, 6 February 2015 by Lopez (talk | contribs) (added info about issue #4325)
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[[{{{image}}}|link=|]] Note: Avoid calling setPedLookAt every frame as this can cause bugs like being invincible to burning.

Makes a ped turn his head and look at a specific world position or element.

Syntax

bool setPedLookAt ( ped thePed, float x, float y, float z [, int time = 3000 [, int blend = 1000 ], element target = nil ] )

Required Arguments

  • thePed: the ped to change the lookat of.
  • x: the x coordinate of the world position to look at.
  • y: the y coordinate of the world position to look at.
  • z: the z coordinate of the world position to look at.

Optional Arguments

  • time: the time, in milliseconds, during which the ped will look at the target. Once this time has elapsed, he will look ahead again like before the function was applied. A time of 0 will immediately stop any lookat. A negative time will make the ped look at the target indefinitely.
  • blend: the time, in milliseconds, during which the look will blend.
  • target: if this argument is specified, the position arguments will be ignored and the ped's gaze will follow the specified element instead. Can be a player, a vehicle, another ped etc.

Example

This example makes the local player look at where the camera points at. If you want to sync this effect with other players you can use triggerLatentServerEvent and triggerLatentClientEvent functions.

local sx, sy = guiGetScreenSize()

function updateLookAt()
    -- The world coordinates of the center of the screen always are the point where the camera really looks at, so get them.
    local tx, ty, tz = getWorldFromScreenPosition(sx / 2, sy / 2, 10)
    setPedLookAt(localPlayer, tx, ty, tz, -1, 0) -- Make the player look that coordinates
end
addEventHandler("onClientPreRender", root, updateLookAt)

Issues

Issue ID Description
#4325 setPedLookAt does not work for remote players

See Also