SetPedSkin: Difference between revisions

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Ca11um (talk | contribs)
Added example and added to Deprecated category.
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{{Deprecated}}
{{Deprecated}}
{{Server client function}}
{{Server client function}}
{{Deprecated}}
This function changes the skin of a ped.
This function changes the skin of a ped.


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==Example==  
==Example==  
 
<section show="true" name="Server" class="server">
 
This example sets a players skin to the cop skin when they spawn.
<syntaxhighlight lang="lua">
function setCopSkin ()
setPedSkin ( source, 280 )
outputChatBox ( "You are now a cop.", source, 255, 0, 0 )
end
addEventHandler ( "onPlayerSpawn", getRootElement(), setCopSkin )
</syntaxhighlight>
</section>
==See Also==
==See Also==
{{Client_ped_functions}}
{{Client_ped_functions}}
[[Category:Needs Example]]

Revision as of 20:57, 23 February 2010


This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does.

This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does.

This function changes the skin of a ped.

Syntax

bool setPedSkin ( ped thePed, int skinID )

Required Arguments

  • thePed: The ped whose model will be changed.
  • skinID: A GTASA player model (skin) ID. See Character Skins.

Example

Click to collapse [-]
Server

This example sets a players skin to the cop skin when they spawn.

function setCopSkin ()
	setPedSkin ( source, 280 )
	outputChatBox ( "You are now a cop.", source, 255, 0, 0 )
end
addEventHandler ( "onPlayerSpawn", getRootElement(), setCopSkin )

See Also