SetPedVoice: Difference between revisions
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===Example=== | ===Example=== | ||
<syntaxhighlight lang="lua">addEventHandler("onClientResourceStart", getResourceRootElement( | <syntaxhighlight lang="lua">addEventHandler("onClientResourceStart", getResourceRootElement(), | ||
function() | function() | ||
setPedVoice(getLocalPlayer(), "PED_TYPE_GANG", "VOICE_GNG_MACCER") | setPedVoice(getLocalPlayer(), "PED_TYPE_GANG", "VOICE_GNG_MACCER") |
Revision as of 16:34, 11 February 2015
Changes the voice of a ped.
Syntax
bool setPedVoice ( ped thePed, string voiceType, string voiceName )
OOP Syntax Help! I don't understand this!
- Method: ped:setVoice(...)
Required Arguments
- thePed: the ped whose voice to change.
- voiceType: the voice type. See ped voices for possible types.
- voiceName: the voice name within the specified type. See ped voices for possible voices.
Returns
Returns true when the voice was successfully set, false otherwise.
Example
addEventHandler("onClientResourceStart", getResourceRootElement(), function() setPedVoice(getLocalPlayer(), "PED_TYPE_GANG", "VOICE_GNG_MACCER") end )
See Also
- canPedBeKnockedOffBike
- getPedAnalogControlState
- getPedAnimation
- getPedBonePosition
- getPedCameraRotation
- getPedControlState
- getPedMoveState
- getPedOxygenLevel
- getPedSimplestTask
- getPedTargetCollision
- getPedTargetEnd
- getPedTargetStart
- getPedTask
- getPedVoice
- getPedWeaponMuzzlePosition
- givePedWeapon
- isPedBleeding
- isPedDoingTask
- isPedReloadingWeapon
- isPedTargetingMarkerEnabled
- setAnalogControlState
- setPedAimTarget
- setPedAnalogControlState
- setPedBleeding
- setPedCameraRotation
- setPedCanBeKnockedOffBike
- setPedControlState
- setPedEnterVehicle
- setPedExitVehicle
- IsPedFootBloodEnabled
- setPedFootBloodEnabled
- setPedLookAt
- setPedOxygenLevel
- setPedTargetingMarkerEnabled
- setPedVoice
- Shared
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle