SetVehicleComponentRotation: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
This function sets the component rotation of a [[vehicle]]. | |||
{{Note|Before r6974 the component rotations went the wrong way (i.e. opposite to the vehicle rotations). This has been corrected, so you'll have to modify any scripts written before r6974 that use this function.}} | |||
This function | |||
}} | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool setVehicleComponentRotation ( vehicle theVehicle, string theComponent, float rotX, float rotY, float rotZ ) | bool setVehicleComponentRotation ( vehicle theVehicle, string theComponent, float rotX, float rotY, float rotZ [, string base = "parent"] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[vehicle]]:setComponentRotation||getVehicleComponentRotation}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theVehicle:''' The [[vehicle]] you wish to set component rotation. | *'''theVehicle:''' The [[vehicle]] you wish to set component rotation of. | ||
*'''theComponent:''' A vehicle component (this is the frame name from the model file of the component you wish to modify) | *'''theComponent:''' A [[Vehicle_Components|vehicle component]] (this is the frame name from the model file of the component you wish to modify) | ||
*'''rotX:''' The component's rotation around the x axis in degrees. | *'''rotX:''' The component's rotation around the x axis in degrees. | ||
*'''rotY:''' The component's rotation around the y axis in degrees. | *'''rotY:''' The component's rotation around the y axis in degrees. | ||
*'''rotZ:''' The component's rotation around the z axis in degrees. | *'''rotZ:''' The component's rotation around the z axis in degrees. | ||
===Optional Arguments=== | |||
{{New feature/item|3.0141|1.4.0|7013| | |||
*'''base:''' A string representing what the supplied rotation (''rotX'', ''rotY'', ''rotZ'') is relative to. It can be one of the following values: | |||
**'''parent:''' The rotation is relative to the parent component. | |||
**'''root:''' The rotation is relative to the root component. | |||
**'''world:''' The rotation is a world rotation, relative to the world's coordinates axes. | |||
}} | |||
===Returns=== | ===Returns=== | ||
Returns ''true'' if the component rotation was set successfully, ''false'' otherwise. | |||
==Example== | ==Example== | ||
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) | ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==Changelog== | |||
{{ChangelogHeader}} | |||
{{ChangelogItem|1.4.0-9.07013|Added '''base''' argument}} | |||
==See Also== | ==See Also== | ||
{{Client_vehicle_functions}} | {{Client_vehicle_functions}} |
Latest revision as of 11:57, 4 September 2024
This function sets the component rotation of a vehicle.
Syntax
bool setVehicleComponentRotation ( vehicle theVehicle, string theComponent, float rotX, float rotY, float rotZ [, string base = "parent"] )
OOP Syntax Help! I don't understand this!
- Method: vehicle:setComponentRotation(...)
- Counterpart: getVehicleComponentRotation
Required Arguments
- theVehicle: The vehicle you wish to set component rotation of.
- theComponent: A vehicle component (this is the frame name from the model file of the component you wish to modify)
- rotX: The component's rotation around the x axis in degrees.
- rotY: The component's rotation around the y axis in degrees.
- rotZ: The component's rotation around the z axis in degrees.
Optional Arguments
- base: A string representing what the supplied rotation (rotX, rotY, rotZ) is relative to. It can be one of the following values:
- parent: The rotation is relative to the parent component.
- root: The rotation is relative to the root component.
- world: The rotation is a world rotation, relative to the world's coordinates axes.
Returns
Returns true if the component rotation was set successfully, false otherwise.
Example
Example 1: This example would change the roatation of the component when the player enters a vehicle.
addEventHandler("onClientVehicleEnter", getRootElement(), function() local theVeh = getPedOccupiedVehicle(localPlayer) local getComponent = getVehicleComponents(theVeh) -- returns table with all the components of the vehicle if (theVeh) then for k in pairs (getComponent) do local rx, ry, rz = getVehicleComponentRotation(theVeh, k) --get the rotation of the component setVehicleComponentRotation(theVeh, k, rx+10, ry+10, rz+10) -- increases by 10 unit end end end )
Changelog
Version | Description |
---|
1.4.0-9.07013 | Added base argument |
See Also
- areVehicleLightsOn
- getHeliBladeCollisionsEnabled
- getHelicopterRotorSpeed
- getVehicleAdjustableProperty
- getVehicleComponentPosition
- getVehicleComponentRotation
- getVehicleComponents
- getVehicleComponentScale
- getVehicleComponentVisible
- getVehicleCurrentGear
- getVehicleDummyPosition
- getVehicleGravity
- getVehicleLandingGearDown
- getVehicleModelDummyDefaultPosition
- getVehicleModelDummyPosition
- getVehicleModelExhaustFumesPosition
- getVehicleModelWheelSize
- getVehicleNitroCount
- getVehicleNitroLevel
- getVehicleWheelFrictionState
- getVehicleWheelScale
- isTrainChainEngine
- isVehicleNitroActivated
- isVehicleNitroRecharging
- isVehicleOnGround
- isVehicleWheelOnGround
- isVehicleWindowOpen
- resetVehicleComponentPosition
- resetVehicleComponentRotation
- resetVehicleComponentScale
- resetVehicleDummyPositions
- setHeliBladeCollisionsEnabled
- setHelicopterRotorSpeed
- setVehicleAdjustableProperty
- setVehicleComponentPosition
- setVehicleComponentRotation
- setVehicleComponentScale
- setVehicleComponentVisible
- setVehicleDummyPosition
- setVehicleGravity
- setVehicleLandingGearDown
- setVehicleModelDummyPosition
- setVehicleModelExhaustFumesPosition
- setVehicleModelWheelSize
- setVehicleNitroActivated
- setVehicleNitroCount
- setVehicleNitroLevel
- setVehicleWheelScale
- setVehicleWheelStates
- setVehicleWindowOpen
- Shared
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates