SetVehicleComponentRotation: Difference between revisions
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(Created page with "__NOTOC__ {{Client function}} {{New items|3.0151|1.4| This function set component rotation for vehicle. }} ==Syntax== <syntaxhighlight lang="lua"> bool setVehicleComponentRotation ( vehic...") |
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===Required Arguments=== | ===Required Arguments=== | ||
*'''theVehicle:''' The [[vehicle]] you wish to set component rotation. | *'''theVehicle:''' The [[vehicle]] you wish to set component rotation. | ||
*'''theComponent:''' A component | *'''theComponent:''' A vehicle component: | ||
**'''"special_1":''' | |||
**'''"special_2":''' | |||
**'''"special_3":''' | |||
**'''"special_4":''' | |||
**'''"special_5":''' | |||
**'''"bonnet":''' | |||
**'''"boot":''' | |||
**'''"bumper_1":''' | |||
**'''"bumper_2":''' | |||
**'''"chassis":''' | |||
**'''"door_1":''' | |||
**'''"door_2":''' | |||
**'''"door_3":''' | |||
**'''"door_4":''' | |||
**'''"exhaust":''' | |||
**'''"wing_lf":''' | |||
**'''"wing_rf":''' | |||
**'''"extra_1":''' | |||
**'''"extra_2":''' | |||
*'''rotX:''' The component's rotation around the x axis in degrees. | *'''rotX:''' The component's rotation around the x axis in degrees. | ||
*'''rotY:''' The component's rotation around the y axis in degrees. | *'''rotY:''' The component's rotation around the y axis in degrees. | ||
*'''rotZ:''' The component's rotation around the z axis in degrees. | *'''rotZ:''' The component's rotation around the z axis in degrees. | ||
''' | ===Returns=== | ||
Return ''true'' if component rotation was set successfully, ''false'' otherwise. | |||
== | ==Example== | ||
TODO | |||
<syntaxhighlight lang="lua"> | |||
--TODO | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Client_vehicle_functions}} | {{Client_vehicle_functions}} | ||
[[Category:Needs Example]] | [[Category:Needs Example]] |
Revision as of 12:57, 17 September 2012
This function set component rotation for vehicle.
Syntax
bool setVehicleComponentRotation ( vehicle theVehicle, string theComponent, float rotX, float rotY, float rotZ )
Required Arguments
- theVehicle: The vehicle you wish to set component rotation.
- theComponent: A vehicle component:
- "special_1":
- "special_2":
- "special_3":
- "special_4":
- "special_5":
- "bonnet":
- "boot":
- "bumper_1":
- "bumper_2":
- "chassis":
- "door_1":
- "door_2":
- "door_3":
- "door_4":
- "exhaust":
- "wing_lf":
- "wing_rf":
- "extra_1":
- "extra_2":
- rotX: The component's rotation around the x axis in degrees.
- rotY: The component's rotation around the y axis in degrees.
- rotZ: The component's rotation around the z axis in degrees.
Returns
Return true if component rotation was set successfully, false otherwise.
Example
TODO
--TODO
See Also
- areVehicleLightsOn
- getHeliBladeCollisionsEnabled
- getHelicopterRotorSpeed
- getVehicleAdjustableProperty
- getVehicleComponentPosition
- getVehicleComponentRotation
- getVehicleComponents
- getVehicleComponentScale
- getVehicleComponentVisible
- getVehicleCurrentGear
- getVehicleDummyPosition
- getVehicleGravity
- getVehicleLandingGearDown
- getVehicleModelDummyDefaultPosition
- getVehicleModelDummyPosition
- getVehicleModelExhaustFumesPosition
- getVehicleModelWheelSize
- getVehicleNitroCount
- getVehicleNitroLevel
- getVehicleWheelFrictionState
- getVehicleWheelScale
- isTrainChainEngine
- isVehicleNitroActivated
- isVehicleNitroRecharging
- isVehicleOnGround
- isVehicleWheelOnGround
- isVehicleWindowOpen
- resetVehicleComponentPosition
- resetVehicleComponentRotation
- resetVehicleComponentScale
- resetVehicleDummyPositions
- setHeliBladeCollisionsEnabled
- setHelicopterRotorSpeed
- setVehicleAdjustableProperty
- setVehicleComponentPosition
- setVehicleComponentRotation
- setVehicleComponentScale
- setVehicleComponentVisible
- setVehicleDummyPosition
- setVehicleGravity
- setVehicleLandingGearDown
- setVehicleModelDummyPosition
- setVehicleModelExhaustFumesPosition
- setVehicleModelWheelSize
- setVehicleNitroActivated
- setVehicleNitroCount
- setVehicleNitroLevel
- setVehicleWheelScale
- setVehicleWheelStates
- setVehicleWindowOpen
- Shared
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates