SetVehicleComponentScale: Difference between revisions
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{{ | __NOTOC__ | ||
{{Client function}} | |||
{{New feature/item|4.0140|1.5.6|14489| | |||
This function sets the component scale of a [[vehicle]]. | |||
}} | |||
==Syntax== | |||
<syntaxhighlight lang="lua"> | |||
bool setVehicleComponentScale ( vehicle theVehicle, string theComponent, float scaleX, float scaleY, float scaleZ [, string base = "parent"] ) | |||
</syntaxhighlight> | |||
{{OOP||[[vehicle]]:setComponentScale||getVehicleComponentScale}} | |||
===Required Arguments=== | |||
*'''theVehicle:''' The [[vehicle]] you wish to set component scale. | |||
*'''theComponent:''' A [[Vehicle_Components|vehicle component]] (this is the frame name from the model file of the component you wish to modify) | |||
*'''scaleX:''' The new x scale of this component. | |||
*'''scaleY:''' The new y scale of this component. | |||
*'''scaleZ:''' The new z scale of this component. | |||
===Optional Arguments=== | |||
*'''base''': A string representing what the supplied scale (''scaleX'', ''scaleY'', ''scaleZ'') is relative to. It can be one of the following values: | |||
**'''parent''': The scale is relative to the parent component. | |||
**'''root''': The scale is relative to the root component. | |||
**'''world''': The scale is a world scale, relative to the world's center of coordinates. | |||
===Returns=== | |||
Returns ''true'' if component scale was set successfully, ''false'' otherwise. | |||
==Example== | |||
'''Example 1:''' This example would set the scale of the component. | |||
<syntaxhighlight lang="lua"> | |||
addCommandHandler("scs", -- short for 'set component scale' | |||
function() | |||
local theVeh = getPedOccupiedVehicle(localPlayer) | |||
local getComponent = getVehicleComponents(theVeh) -- returns table with all the components of the vehicle | |||
if (theVeh) then | |||
for k in pairs (getComponent) do | |||
local x, y, z = getVehicleComponentScale(theVeh, k) --get the scale of the component | |||
setVehicleComponentScale(theVeh, k, x*2, y*2, z*2) -- double the sizes | |||
end | |||
end | |||
end | |||
) | |||
</syntaxhighlight> | |||
==See Also== | |||
{{Client_vehicle_functions}} |
Latest revision as of 11:56, 4 September 2024
Syntax
bool setVehicleComponentScale ( vehicle theVehicle, string theComponent, float scaleX, float scaleY, float scaleZ [, string base = "parent"] )
OOP Syntax Help! I don't understand this!
- Method: vehicle:setComponentScale(...)
- Counterpart: getVehicleComponentScale
Required Arguments
- theVehicle: The vehicle you wish to set component scale.
- theComponent: A vehicle component (this is the frame name from the model file of the component you wish to modify)
- scaleX: The new x scale of this component.
- scaleY: The new y scale of this component.
- scaleZ: The new z scale of this component.
Optional Arguments
- base: A string representing what the supplied scale (scaleX, scaleY, scaleZ) is relative to. It can be one of the following values:
- parent: The scale is relative to the parent component.
- root: The scale is relative to the root component.
- world: The scale is a world scale, relative to the world's center of coordinates.
Returns
Returns true if component scale was set successfully, false otherwise.
Example
Example 1: This example would set the scale of the component.
addCommandHandler("scs", -- short for 'set component scale' function() local theVeh = getPedOccupiedVehicle(localPlayer) local getComponent = getVehicleComponents(theVeh) -- returns table with all the components of the vehicle if (theVeh) then for k in pairs (getComponent) do local x, y, z = getVehicleComponentScale(theVeh, k) --get the scale of the component setVehicleComponentScale(theVeh, k, x*2, y*2, z*2) -- double the sizes end end end )
See Also
- areVehicleLightsOn
- getHeliBladeCollisionsEnabled
- getHelicopterRotorSpeed
- getVehicleAdjustableProperty
- getVehicleComponentPosition
- getVehicleComponentRotation
- getVehicleComponents
- getVehicleComponentScale
- getVehicleComponentVisible
- getVehicleCurrentGear
- getVehicleDummyPosition
- getVehicleGravity
- getVehicleLandingGearDown
- getVehicleModelDummyDefaultPosition
- getVehicleModelDummyPosition
- getVehicleModelExhaustFumesPosition
- getVehicleModelWheelSize
- getVehicleNitroCount
- getVehicleNitroLevel
- getVehicleWheelFrictionState
- getVehicleWheelScale
- isTrainChainEngine
- isVehicleNitroActivated
- isVehicleNitroRecharging
- isVehicleOnGround
- isVehicleWheelOnGround
- isVehicleWindowOpen
- resetVehicleComponentPosition
- resetVehicleComponentRotation
- resetVehicleComponentScale
- resetVehicleDummyPositions
- setHeliBladeCollisionsEnabled
- setHelicopterRotorSpeed
- setVehicleAdjustableProperty
- setVehicleComponentPosition
- setVehicleComponentRotation
- setVehicleComponentScale
- setVehicleComponentVisible
- setVehicleDummyPosition
- setVehicleGravity
- setVehicleLandingGearDown
- setVehicleModelDummyPosition
- setVehicleModelExhaustFumesPosition
- setVehicleModelWheelSize
- setVehicleNitroActivated
- setVehicleNitroCount
- setVehicleNitroLevel
- setVehicleWheelScale
- setVehicleWheelStates
- setVehicleWindowOpen
- Shared
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates