SetVehicleComponentScale: Difference between revisions

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{{Needs Checking|Missing. r14489.}}
__NOTOC__
{{Client function}}
 
{{New feature/item|4.0140|1.5.6|14489|
This function sets the component scale of a [[vehicle]].
}}
 
==Syntax==
<syntaxhighlight lang="lua">
bool setVehicleComponentScale ( vehicle theVehicle, string theComponent, float scaleX, float scaleY, float scaleZ [, string base = "parent"] )
</syntaxhighlight>
{{OOP||[[vehicle]]:setComponentScale||getVehicleComponentScale}}
 
===Required Arguments===
*'''theVehicle:''' The [[vehicle]] you wish to set component scale.
*'''theComponent:''' A [[Vehicle_Components|vehicle component]] (this is the frame name from the model file of the component you wish to modify)
*'''scaleX:''' The new x scale of this component.
*'''scaleY:''' The new y scale of this component.
*'''scaleZ:''' The new z scale of this component.
 
===Optional Arguments===
*'''base''': A string representing what the supplied scale (''scaleX'', ''scaleY'', ''scaleZ'') is relative to. It can be one of the following values:
**'''parent''': The scale is relative to the parent component.
**'''root''': The scale is relative to the root component.
**'''world''': The scale is a world scale, relative to the world's center of coordinates.
 
===Returns===
Returns ''true'' if component scale was set successfully, ''false'' otherwise.
 
==Example==
'''Example 1:''' This example would set the scale of the component.
<syntaxhighlight lang="lua">
addCommandHandler("scs", -- short for 'set component scale'
    function()
        local theVeh = getPedOccupiedVehicle(localPlayer)
local getComponent = getVehicleComponents(theVeh) -- returns table with all the components of the vehicle
        if (theVeh) then
            for k in pairs (getComponent) do
local x, y, z = getVehicleComponentScale(theVeh, k) --get the scale of the component
                setVehicleComponentScale(theVeh, k, x*2, y*2, z*2) -- double the sizes
            end
        end
    end
)
</syntaxhighlight>
 
==See Also==
{{Client_vehicle_functions}}

Latest revision as of 11:56, 4 September 2024

ADDED/UPDATED IN VERSION 1.5.6 r14489:

This function sets the component scale of a vehicle.

Syntax

bool setVehicleComponentScale ( vehicle theVehicle, string theComponent, float scaleX, float scaleY, float scaleZ [, string base = "parent"] )

OOP Syntax Help! I don't understand this!

Method: vehicle:setComponentScale(...)
Counterpart: getVehicleComponentScale


Required Arguments

  • theVehicle: The vehicle you wish to set component scale.
  • theComponent: A vehicle component (this is the frame name from the model file of the component you wish to modify)
  • scaleX: The new x scale of this component.
  • scaleY: The new y scale of this component.
  • scaleZ: The new z scale of this component.

Optional Arguments

  • base: A string representing what the supplied scale (scaleX, scaleY, scaleZ) is relative to. It can be one of the following values:
    • parent: The scale is relative to the parent component.
    • root: The scale is relative to the root component.
    • world: The scale is a world scale, relative to the world's center of coordinates.

Returns

Returns true if component scale was set successfully, false otherwise.

Example

Example 1: This example would set the scale of the component.

addCommandHandler("scs", -- short for 'set component scale'
    function()
        local theVeh = getPedOccupiedVehicle(localPlayer)
	local getComponent = getVehicleComponents(theVeh) -- returns table with all the components of the vehicle
        if (theVeh) then
            for k in pairs (getComponent) do
		local x, y, z = getVehicleComponentScale(theVeh, k) --get the scale of the component
                setVehicleComponentScale(theVeh, k, x*2, y*2, z*2) -- double the sizes
            end
        end
    end
)

See Also