SetVehicleComponentVisible: Difference between revisions
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bool setVehicleComponentVisible ( vehicle theVehicle, string theComponent, bool visible ) | bool setVehicleComponentVisible ( vehicle theVehicle, string theComponent, bool visible ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[vehicle]]:setComponentVisible||getVehicleComponentVisible}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theVehicle:''' The [[vehicle]] you wish to set component visibility of. | *'''theVehicle:''' The [[vehicle]] you wish to set component visibility of. | ||
*'''theComponent:''' A vehicle component (this is the frame name from the model file of | *'''theComponent:''' A [[Vehicle_Components|vehicle component]] (this is the component's frame name (also called 'dummy') from the vehicle model's DFF file of which you want to manipulate components) | ||
*'''visible:''' a ''bool'' which determines if the component should be visible | *'''visible:''' a ''bool'' which determines if the component should be visible | ||
===Returns=== | ===Returns=== | ||
Returns a ''bool'' indicating the | Returns a ''bool'' indicating if the visiblity was changed successfully. | ||
==Example== | ==Example== | ||
'''Example 1:''' This example | '''Example 1:''' This example hide all components when you enter a vehicle. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addEventHandler("onClientVehicleEnter", getRootElement(), | addEventHandler("onClientVehicleEnter", getRootElement(), | ||
function() | function() | ||
local getComponent = getVehicleComponents( | local getComponent = getVehicleComponents(source) -- get a table with all the components of the vehicle | ||
for k in pairs (getComponent) do | for k in pairs (getComponent) do | ||
setVehicleComponentVisible(source, k, false) -- hides the component | setVehicleComponentVisible(source, k, false) -- hides the component |
Latest revision as of 00:57, 18 July 2019
This function sets component visibility for vehicle.
Syntax
bool setVehicleComponentVisible ( vehicle theVehicle, string theComponent, bool visible )
OOP Syntax Help! I don't understand this!
- Method: vehicle:setComponentVisible(...)
- Counterpart: getVehicleComponentVisible
Required Arguments
- theVehicle: The vehicle you wish to set component visibility of.
- theComponent: A vehicle component (this is the component's frame name (also called 'dummy') from the vehicle model's DFF file of which you want to manipulate components)
- visible: a bool which determines if the component should be visible
Returns
Returns a bool indicating if the visiblity was changed successfully.
Example
Example 1: This example hide all components when you enter a vehicle.
addEventHandler("onClientVehicleEnter", getRootElement(), function() local getComponent = getVehicleComponents(source) -- get a table with all the components of the vehicle for k in pairs (getComponent) do setVehicleComponentVisible(source, k, false) -- hides the component end end )
See Also
- areVehicleLightsOn
- getHeliBladeCollisionsEnabled
- getHelicopterRotorSpeed
- getVehicleAdjustableProperty
- getVehicleComponentPosition
- getVehicleComponentRotation
- getVehicleComponents
- getVehicleComponentScale
- getVehicleComponentVisible
- getVehicleCurrentGear
- getVehicleDummyPosition
- getVehicleGravity
- getVehicleLandingGearDown
- getVehicleModelDummyDefaultPosition
- getVehicleModelDummyPosition
- getVehicleModelExhaustFumesPosition
- getVehicleModelWheelSize
- getVehicleNitroCount
- getVehicleNitroLevel
- getVehicleWheelFrictionState
- getVehicleWheelScale
- isTrainChainEngine
- isVehicleNitroActivated
- isVehicleNitroRecharging
- isVehicleOnGround
- isVehicleWheelOnGround
- isVehicleWindowOpen
- resetVehicleComponentPosition
- resetVehicleComponentRotation
- resetVehicleComponentScale
- resetVehicleDummyPositions
- setHeliBladeCollisionsEnabled
- setHelicopterRotorSpeed
- setVehicleAdjustableProperty
- setVehicleComponentPosition
- setVehicleComponentRotation
- setVehicleComponentScale
- setVehicleComponentVisible
- setVehicleDummyPosition
- setVehicleGravity
- setVehicleLandingGearDown
- setVehicleModelDummyPosition
- setVehicleModelExhaustFumesPosition
- setVehicleModelWheelSize
- setVehicleNitroActivated
- setVehicleNitroCount
- setVehicleNitroLevel
- setVehicleWheelScale
- setVehicleWheelStates
- setVehicleWindowOpen
- Shared
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates