SetVehicleComponentVisible: Difference between revisions

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(→‎Example: theVeh not needed because source is vehicle)
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addEventHandler("onClientVehicleEnter", getRootElement(),
addEventHandler("onClientVehicleEnter", getRootElement(),
     function()
     function()
        local theVeh = getPedOccupiedVehicle(localPlayer)
         local getComponent = getVehicleComponents(theVeh) -- returns table with all the components of the vehicle
         local getComponent = getVehicleComponents(theVeh) -- returns table with all the components of the vehicle
         if (theVeh) then
         for k in pairs (getComponent) do
            for k in pairs (getComponent) do
            setVehicleComponentVisible(source, k, false) -- hides the component
                setVehicleComponentVisible(theVeh, k, false) -- hides the component
            end
         end
         end
     end
     end

Revision as of 11:29, 28 April 2014

ADDED/UPDATED IN VERSION 1.3.1 r4715:

This function sets component visibility for vehicle.

Syntax

bool setVehicleComponentVisible ( vehicle theVehicle, string theComponent, bool visible )

Required Arguments

  • theVehicle: The vehicle you wish to set component visibility of.
  • theComponent: A vehicle component (this is the frame name from the model file of the component you wish to modify)
  • visible: a bool which determines if the component should be visible

Returns

Returns a bool indicating the visible state of the component.

Example

Example 1: This example gets all the component and then hides them when you get into a vehicle.

addEventHandler("onClientVehicleEnter", getRootElement(),
    function()
        local getComponent = getVehicleComponents(theVeh) -- returns table with all the components of the vehicle
        for k in pairs (getComponent) do
            setVehicleComponentVisible(source, k, false) -- hides the component
        end
    end
)

See Also