SetVehicleDummyPosition: Difference between revisions

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{{Client function}}
{{Client function}}
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{{New feature/item|3.0159|1.5.8|20797|
{{New feature/item|3.0160|1.5.8|20797|
This function sets the position of the dummy for the given vehicle.}}
This function sets the position of the dummy for the given vehicle.}}



Revision as of 11:23, 11 April 2021

This function sets the position of the dummy for the given vehicle.

Syntax

bool setVehicleDummyPosition ( vehicle theVehicle, string dummy, float x, float y, float z )

OOP Syntax Help! I don't understand this!

Method: vehicle:setDummyPosition(...)
Counterpart: getVehicleDummyPosition


Required Arguments

  • theVehicle: The vehicle you want to set the dummy position for
  • dummy: The dummy whose position you want to set
  • x, y, z The new dummy position

Allowed dummies

  • light_front_main: Primary front lights position.
  • light_rear_main: Primary rear lights position.
  • light_front_second: Secondary front lights position.
  • light_rear_second: Secondary rear lights position.
  • seat_front: Front seat position.
  • seat_rear: Rear seat position.
  • exhaust: Exhaust fumes start position.
  • engine: Engine smoke start position.
  • gas_cap: Vehicle gas cap position (shooting it will explode vehicle).
  • trailer_attach: Point at which trailers will be attached to vehicle.
  • hand_rest: Point at which the steer of a bike is held.
  • exhaust_second: Secondary exhaust position (for example in NRG-500)
  • wing_airtrail: Point from which air trail will show in airplanes, visible while in sharp turns.
  • veh_gun: Vehicle gun position (ex. Rustler).

Returns

Returns true for success, false otherwise.

Example

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Requirements

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See Also