SetVehicleNitroActivated: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
Line 33: Line 33:


==See Also==
==See Also==
{{Vehicle functions}}
{{Client_vehicle_functions}}

Revision as of 23:27, 10 March 2013

ADDED/UPDATED IN VERSION 1.3.1 r4993:

This function activate the nitro on the vehicle.

Note: This function return false if nitro is not exists. So you need add nitro via function addVehicleUpgrade.

Syntax

bool setVehicleNitroActivated ( vehicle theVehicle, bool state )

Required Arguments

  • theVehicle The vehicle which you want to check an activation.
  • state true if you want to activate the nitro, false if you want to disable it.

Returns

Returns true if the nitro is activated successfully on the vehicle, false otherwise.

Example

addEventHandler( 'onClientVehicleEnter', root,
	function( pPlayer )
		if pPlayer == localPlayer then
			if not getVehicleUpgradeOnSlot( source, 8 ) then -- Nitro doesn't installed?
				addVehicleUpgrade( source, 1010 ) -- Install a nitro.
				setVehicleNitroActivated( source, true ) -- Activate the nitro.
			end
		end
	end
)

Requirements

This template will be deleted.

See Also