SetVehicleNitroActivated

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Revision as of 11:53, 14 March 2013 by Myonlake (talk | contribs) (<section />)
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ADDED/UPDATED IN VERSION 1.3.1 r4993:

This function activates the nitro on the vehicle.

[[|link=|]] Warning: Function is not working correctly. -Ccw

Syntax

bool setVehicleNitroActivated ( vehicle theVehicle, bool state )

Required Arguments

  • theVehicle The vehicle, which you want to check an activation.
  • state true if you want to activate the nitro, false if you want to disable it.

Returns

Returns true if the nitro is activated successfully on the vehicle, false otherwise.

Example

Click to collapse [-]
Client

This example adds and activates nitro in the vehicle the player enters.

function activateNitro(pPlayer)
	if pPlayer == localPlayer then
		if not getVehicleUpgradeOnSlot(source, 8) then -- Check if the vehicle has nitro installed or not
			addVehicleUpgrade(source, 1010) -- Install the nitrous
			setVehicleNitroActivated(source, true) -- Activate the nitro
		else
			setVehicleNitroActivated(source, true)
		end
	end
end
addEventHandler("onClientVehicleEnter", root, activateNitro) -- When the player enters a vehicle, it executes the function

Requirements

This template will be deleted.

See Also