SetVehicleNitroCount: Difference between revisions

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'''Note:''' This function return ''false'' if nitro is not exists. So you need add nitro via function [[addVehicleUpgrade]].
'''Note:''' This function return ''false'' if nitro is not exists. So you need add nitro via function [[addVehicleUpgrade]].
 
{{Warning|Function not working correctly}}
==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">bool setVehicleNitroCount ( vehicle theVehicle, int count )</syntaxhighlight>  
<syntaxhighlight lang="lua">bool setVehicleNitroCount ( vehicle theVehicle, int count )</syntaxhighlight>  

Revision as of 23:28, 10 March 2013

ADDED/UPDATED IN VERSION 1.3.1 r4993:

This function set the nitro count to the vehicle.

Note: This function return false if nitro is not exists. So you need add nitro via function addVehicleUpgrade.

[[|link=|]] Warning: Function not working correctly

Syntax

bool setVehicleNitroCount ( vehicle theVehicle, int count )

Required Arguments

  • theVehicle The vehicle which you want to set.
  • count Nitro count you want to set [0-100] 101 - is infinite.

Returns

Returns true if the nitro count was set successfully to the vehicle, false otherwise.

Example

addEventHandler( 'onClientVehicleEnter', root,
	function( pPlayer )
		if pPlayer == localPlayer then
			if not getVehicleUpgradeOnSlot( source, 8 ) then -- Nitro doesn't installed?
				addVehicleUpgrade( source, 1010 ) -- Install a nitro.
				setVehicleNitroCount( source, 101 ) -- Set up an infinite nitro.
			end
		end
	end
)

Requirements

Minimum server version n/a
Minimum client version 1.3.1-9.04993

Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.3.1-9.04993" />

See Also