SetVehicleNitroCount: Difference between revisions

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==Requirements==
{{Requirements|n/a|1.3.1-9.04993|}}


==See Also==
==See Also==
{{Client_vehicle_functions}}
{{Client_vehicle_functions}}

Latest revision as of 17:10, 7 November 2024

This function sets how many times a player can activate the nitro on a specified vehicle.

[[|link=|]] Warning: Only works if the vehicle is streamed in.

Syntax

bool setVehicleNitroCount ( vehicle theVehicle, int count )

Required Arguments

  • theVehicle: the vehicle which you want to modify how many times a player can use its nitro.
  • count: how many times should the player be able to use the nitro of this vehicle (from 0-100 times; 0 means that it can't be used and 101 means that it can be used infinite times).

Returns

Returns true if the nitro count was set successfully to the vehicle, false otherwise.

Example

Click to collapse [-]
Client

This function installs nitro in the vehicle a player enters and then makes it usable only twice.

function infiniteNitro(pPlayer)
	if pPlayer == localPlayer then
		if not getVehicleUpgradeOnSlot(source, 8) then -- Does the vehicle have nitro installed or not
			addVehicleUpgrade(source, 1010) -- Install nitrous
		end
		setVehicleNitroCount(source, 2) -- Make the nitro usable twice
	end
end
addEventHandler("onClientVehicleEnter", root, infiniteNitro)

See Also