SetVehicleNitroLevel: Difference between revisions

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This function sets the nitro level of the [[vehicle]].
This function sets the nitro level of the [[vehicle]].
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{{Warning|Only works if the vehicle is steamed in}}
{{Warning|Only works if the vehicle is streamed in.}}
==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">bool setVehicleNitroLevel ( vehicle theVehicle, float level )</syntaxhighlight>  
<syntaxhighlight lang="lua">bool setVehicleNitroLevel ( vehicle theVehicle, float level )</syntaxhighlight>  
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</syntaxhighlight>
</syntaxhighlight>
</section>
</section>
==Requirements==
{{Requirements|n/a|1.3.1-9.04993|}}


==See Also==
==See Also==
{{Client_vehicle_functions}}
{{Client_vehicle_functions}}

Latest revision as of 17:10, 7 November 2024

This function sets the nitro level of the vehicle.

[[|link=|]] Warning: Only works if the vehicle is streamed in.

Syntax

bool setVehicleNitroLevel ( vehicle theVehicle, float level )

Required Arguments

  • theVehicle The vehicle, which you want to set.
  • level Nitro level you want to set (ranges from 0.0001 to 1.0).

Returns

Returns true if the nitro level was set successfully to the vehicle, false otherwise.

Example

Click to collapse [-]
Client

This function installs nitrous to the vehicle and sets the level of it to 0.1 when a player enters the vehicle.

function changeNitroLevel(pPlayer)
	if pPlayer == localPlayer then
		if not getVehicleUpgradeOnSlot(source, 8) then -- Check if the vehicle has nitro in it or not
			addVehicleUpgrade(source, 1010) -- Install nitrous
		end
		setVehicleNitroLevel(source, 0.1) -- Set a nitro level of 0.1 to the vehicle
	end
end
addEventHandler("onClientVehicleEnter", root, changeNitroLevel)

See Also