RemoveWorldModel

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

This function is used to remove a world object. Use restoreWorldModel to reverse this action.

[[{{{image}}}|link=|]] Note: Removing world models doesn't remove their occlusions. This may cause nearby map parts to disappear. Use setOcclusionsEnabled(false) to fix it.

Syntax

bool removeWorldModel ( int modelID, float radius, float x, float y, float z [, int interior = -1 ] )

Required Arguments

  • modelID: A whole integer specifying the GTASA object model ID.
  • radius: A floating point number representing the radius that will be eliminated.
  • x: A floating point number representing the X coordinate on the map.
  • y: A floating point number representing the Y coordinate on the map.
  • z: A floating point number representing the Z coordinate on the map.

Optional Arguments

  • interior: The interior ID to apply the removal to. Some objects in interior 13 show in all interiors so if you want to remove everything in interior 0 also remove everything in interior 13. A value of -1 here will affect all interiors.

Returns

Returns true if the world object was removed, false if invalid arguments were passed.

Example

This example will removes buildings on BigEar:

removeWorldModel(16617, 1000, -300, 1556, 75) --lod
removeWorldModel(16616, 1000, -300, 1556, 75) --lod
removeWorldModel(16615, 1000, -300, 1556, 75) --lod
removeWorldModel(16138, 1000, -300, 1556, 75) -- model

This example removes CJ house:

for i = 700, 18630 do
    removeWorldModel(i, 10, 2494, -1696, 17)
end

This server script example removes all models, everywhere:

for i = 321, 18630 do
    removeWorldModel(i, 10000, 0, 0, 0)
end
setOcclusionsEnabled(false)  -- Also disable occlusions when removing certain models
setWaterLevel(-5000)         -- Also hide the default water as it will be full of holes

Changelog

Version Description
1.3.1-9.04636 Added interior argument
1.3.1-9.04844 Everything streams out fine now.

See Also

Client world functions



Building functions


Object functions