GetElementRadius: Difference between revisions

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(Added OOP syntax introduced in r6987 and improved the page)
 
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__NOTOC__  
{{Client function}}
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
__NOTOC__
This fake function is for use with blah & blah and does blahblahblabhalbhl
This function gets the radius of an [[element]]. Normally, sphere or circle-shaped elements tend to return a more accurate and expected radius than others with another shapes.


==Syntax==  
==Syntax==  
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
returnType functionName ( arguments )
float getElementRadius ( element theElement )
</syntaxhighlight>  
</syntaxhighlight>
{{New feature/item|3.0141|1.4.0|6987|{{OOP||[[element]]:getRadius|radius}}}}


===Required Arguments===  
===Required Arguments===  
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
*'''theElement:''' The element to get the radius of. It can be any entity type, such as:
*'''argumentName:''' description
** '''[[player|Players]]'''.
 
** '''[[ped|Peds]]'''.
<!-- Only include this section below if there are optional arguments -->
** '''[[vehicle|Vehicles]]'''.
===Optional Arguments===
** '''[[object|Objects]]'''.
{{OptionalArg}}
*'''argumentName2:''' description
*'''argumentName3:''' description


===Returns===
===Returns===
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
Returns a ''float'' containing the radius if the element is valid, ''false'' otherwise.
Returns ''true'' if blah, ''false'' otherwise.


==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
This example shows how to get and output the radius of every player who types the ''/getmyradius'' command (which will always be ''1'').
This example does...
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
local function outputLocalPlayerRadius()
blabhalbalhb --abababa
    outputChatBox("Your radius is " .. getElementRadius(localPlayer))
--This line does this...
end
mooo
addCommandHandler("getmyradius", outputLocalPlayerRadius)
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
{{Client element functions}}
{{FunctionArea_functions}}
[[Category:Need_Syntax]]  -- leave this until syntax is available. Cannot document the function or event without syntax.
[[Category:Incomplete]] -- leave this unless you complete the function

Latest revision as of 13:53, 31 December 2014

This function gets the radius of an element. Normally, sphere or circle-shaped elements tend to return a more accurate and expected radius than others with another shapes.

Syntax

float getElementRadius ( element theElement )

OOP Syntax Help! I don't understand this!

Method: element:getRadius(...)
Variable: .radius

Required Arguments

Returns

Returns a float containing the radius if the element is valid, false otherwise.

Example

This example shows how to get and output the radius of every player who types the /getmyradius command (which will always be 1).

local function outputLocalPlayerRadius()
    outputChatBox("Your radius is " .. getElementRadius(localPlayer))
end
addCommandHandler("getmyradius", outputLocalPlayerRadius)

See Also