GetElementBonePosition: Difference between revisions
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Zangomangu (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0160|1.5.8|20704|Returns the 3D world coordinates of a specific bone of a given element. Currently the following element...") |
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==Example== | ==Example== | ||
This example outputs the x, y, z world position of the local player bone specified through a command. | |||
<syntaxhighlight lang="lua"> | |||
function getBonePosition(cmd, ID) | |||
if (not ID) then | |||
outputChatBox("You didn't insert an ID", 255, 0, 0) | |||
return false | |||
end | |||
local x, y, z = getElementBonePosition(localPlayer, ID) | |||
outputChatBox("The bone position is: "..x..", "..y..", "..z) | |||
end | |||
addCommandHandler("getboneposition", getBonePosition) | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Client_element_functions}} | {{Client_element_functions}} |
Revision as of 12:27, 14 December 2020
Returns the 3D world coordinates of a specific bone of a given element. Currently the following element types are accepted:
Tip: If you want to attach an element to a bone, see attachElementToBone |
Syntax
float, float, float getElementBonePosition ( element theElement, int bone )
Required Arguments
- theElement: the element to get the bone position on.
- bone: the ID of the bone to get the position of. See Bone IDs
Returns
Returns the x, y, z world position of the bone.
Example
This example outputs the x, y, z world position of the local player bone specified through a command.
function getBonePosition(cmd, ID) if (not ID) then outputChatBox("You didn't insert an ID", 255, 0, 0) return false end local x, y, z = getElementBonePosition(localPlayer, ID) outputChatBox("The bone position is: "..x..", "..y..", "..z) end addCommandHandler("getboneposition", getBonePosition)
See Also
- getElementBoneMatrix
- getElementBonePosition
- getElementBoneRotation
- getElementBoundingBox
- getElementDistanceFromCentreOfMassToBaseOfModel
- getElementLighting
- getElementRadius
- isElementCollidableWith
- isElementLocal
- isElementOnScreen
- isElementStreamable
- isElementStreamedIn
- isElementSyncer
- isElementWaitingForGroundToLoad
- setElementBoneMatrix
- setElementBonePosition
- setElementBoneRotation
- setElementCollidableWith
- setElementStreamable
- updateElementRpHAnim
- Shared
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement