GetElementBoneRotation: Difference between revisions
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Zangomangu (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0160|1.5.8|20704|Returns the 3D world orientation of a specific bone of a given element. Currently the following element...") |
Zangomangu (talk | contribs) (Added picture and changed wording) |
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
{{New feature/item|3.0160|1.5.8|20704|Returns the | {{New feature/item|3.0160|1.5.8|20704|Returns the orientation of a specific bone relative to the [[element]]. Currently the following element types are accepted: | ||
* [[Element/Player|Player]] | * [[Element/Player|Player]] | ||
* [[Element/Ped|Ped]] | * [[Element/Ped|Ped]] | ||
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float, float, float getElementBoneRotation ( element theElement, int bone ) | float, float, float getElementBoneRotation ( element theElement, int bone ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
[[Image:The-yaw-pitch-and-roll-angles-in-the-human-head-motion-11.png|thumb|Rotation axes]] | |||
===Required Arguments=== | ===Required Arguments=== |
Revision as of 15:43, 1 December 2020
Returns the orientation of a specific bone relative to the element. Currently the following element types are accepted:
Tip: If you want to attach an element to a bone, see attachElementToBone |
Syntax
float, float, float getElementBoneRotation ( element theElement, int bone )
Required Arguments
- theElement: the element to get the bone rotation on.
- bone: the ID of the bone to get the rotation of. See Bone IDs
Returns
Returns the yaw, pitch, roll rotation values.
Example
Script Example Missing Function GetElementBoneRotation needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
See Also
- getElementBoneMatrix
- getElementBonePosition
- getElementBoneRotation
- getElementBoundingBox
- getElementDistanceFromCentreOfMassToBaseOfModel
- getElementLighting
- getElementRadius
- isElementCollidableWith
- isElementLocal
- isElementOnScreen
- isElementStreamable
- isElementStreamedIn
- isElementSyncer
- isElementWaitingForGroundToLoad
- setElementBoneMatrix
- setElementBonePosition
- setElementBoneRotation
- setElementCollidableWith
- setElementStreamable
- updateElementRpHAnim
- Shared
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement