GetElementBoneRotation: Difference between revisions

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{{Client function}}
{{Client function}}
{{Added feature/item|3.0159|1.5.9|1.5.8|20704|Returns the orientation of a specific bone relative to the [[element]]. Currently the [[Element/Player|Player]] and [[Element/Ped|Ped]] element types are accepted.}}
{{Added feature/item|3.0159|1.5.9|1.5.8|20704|Returns the orientation of a specific bone relative to the [[element]]. Currently the [[Element/Player|Player]] and [[Element/Ped|Ped]] element types are accepted.}}
{{Tip|If you want to attach an element to a bone, see [[attachElementToBone]].}}
{{Tip|If you want to attach an element to a bone, see [[attachElementToBone]].}}



Revision as of 17:35, 20 September 2021

20704

[[{{{image}}}|link=|]] Tip: If you want to attach an element to a bone, see attachElementToBone.

Syntax

float, float, float getElementBoneRotation ( element theElement, int boneId )
Rotation axes

Required Arguments

  • theElement: the element to get the bone rotation on.
  • boneId: the ID of the bone to get the rotation of. See Bone IDs.

Returns

Returns 3 floats, representing the yaw, pitch, roll rotation values.

Example

This example outputs the yaw, pitch and roll orientation of a specific bone relative to the local player bone specified through a command:

function getBoneRotation (commandName, boneId)
    if not tonumber (boneId) then
        outputChatBox ("You didn't insert an bone ID!", 255, 0, 0)
        return false
    end

    local x, y, z = getElementBoneRotation (localPlayer, boneId)
    outputChatBox ("The bone rotation is: "..x..", "..y..", "..z)
end

addCommandHandler ("getbonerotation", getBoneRotation)

Requirements

This template will be deleted.

See Also