GetElementRadius: Difference between revisions

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{{Client function}}
{{Client function}}
__NOTOC__
__NOTOC__
This function gets the radius from a element.
This function gets the radius from a element. Depending on the shape of the element this may be an accurate or very inaccurate way to detect if the player is near or within the object.  


<!-- This could really do with saying what elements it affects, and what you'd expect to get back from them -->
<!-- This could really do with saying what elements it affects, and what you'd expect to get back from them -->

Revision as of 14:01, 4 August 2011

This function gets the radius from a element. Depending on the shape of the element this may be an accurate or very inaccurate way to detect if the player is near or within the object.

Syntax

float getElementRadius ( element theElement )

Required Arguments

  • theElement: The element.

Returns

Returns float as radius, false otherwise.

Example

This example shows how to get the radius of a player

function myCommandHandler(command)
	local myradius = getElementRadius ( getLocalPlayer() )
	if (myradius) then
		outputChatBox("Radius of my player is: " .. myradius)
	else
		outputChatBox("Error")
	end	
end

addCommandHandler("getmyradius", myCommandHandler)

See Also