GetHelicopterRotorSpeed: Difference between revisions

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float getHelicopterRotorSpeed ( vehicle heli )
float getHelicopterRotorSpeed ( vehicle heli )
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{{OOP||[[vehicle]]:getHelicopterRotorSpeed|helicopterRotorSpeed|setHelicopterRotorSpeed}}


===Required Arguments===
===Required Arguments===
*'''heli:''' the helicopter element to change the rotor speed of.
*'''heli:''' the helicopter element to get the rotor speed of.


===Returns===
===Returns===
Returns the rotor speed if successful. This is 0 when the helicopter is parked, and about 0.2 when it is fully spun up. Returns ''false'' in case of failure (an invalid element or a vehicle element that is not a helicopter was passed).
Returns the rotor speed if successful. This is 0 when the helicopter is parked, and about 0.2 when it is fully spun up. It can be negative if the rotor rotates counter-clockwise. Returns ''false'' in case of failure (an invalid element or a vehicle element that is not a helicopter was passed).


==See Also==
==See Also==
{{Client vehicle functions}}
{{Client vehicle functions}}

Revision as of 11:36, 31 December 2014

Retrieves the speed at which the rotor of a helicopter rotates.

Syntax

float getHelicopterRotorSpeed ( vehicle heli )

OOP Syntax Help! I don't understand this!

Method: vehicle:getHelicopterRotorSpeed(...)
Variable: .helicopterRotorSpeed
Counterpart: setHelicopterRotorSpeed


Required Arguments

  • heli: the helicopter element to get the rotor speed of.

Returns

Returns the rotor speed if successful. This is 0 when the helicopter is parked, and about 0.2 when it is fully spun up. It can be negative if the rotor rotates counter-clockwise. Returns false in case of failure (an invalid element or a vehicle element that is not a helicopter was passed).

See Also