GetPedAnimation: Difference between revisions
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===Returns=== | ===Returns=== | ||
Returns two [[string|strings]]: the first is the name of the block, the second is the name of the animation. Returns ''false'' if there was an error or if the ped is not doing an animation. | Returns two [[string|strings]]: the first is the name of the block, the second is the name of the animation. Returns ''false'' if there was an error or if the ped is not doing an animation. | ||
{{New feature/item|3.0160|1.5.7|20450|<syntaxhighlight lang="lua"> string, string, int, int, bool, bool, bool, int, bool getPedAnimation ( ped thePed )</syntaxhighlight> | |||
'''The function now returns 9 values in the same order as required by setPedAnimation:''' | |||
<syntaxhighlight lang="lua">string anim, string block, int time, bool loop, bool updatePosition, bool interruptable, bool freezeLastFrame, int blendTime, bool restoreTaskOnAnimEnd</syntaxhighlight> | |||
}} | |||
==Example== | ==Example== |
Revision as of 15:16, 17 March 2020
Gets the animation of a player or ped that was set using setPedAnimation.
Syntax
string, string getPedAnimation ( ped thePed )
OOP Syntax Help! I don't understand this!
- Method: ped:getAnimation(...)
- Counterpart: setPedAnimation
Required Arguments
Returns
Returns two strings: the first is the name of the block, the second is the name of the animation. Returns false if there was an error or if the ped is not doing an animation.
string, string, int, int, bool, bool, bool, int, bool getPedAnimation ( ped thePed )
The function now returns 9 values in the same order as required by setPedAnimation:
string anim, string block, int time, bool loop, bool updatePosition, bool interruptable, bool freezeLastFrame, int blendTime, bool restoreTaskOnAnimEnd
Example
This example adds a command that allows you to copy the animation being used by another player using /copyanim theirName
function CopyAnimation(theCommand, thePlayer) -- The Command Function if thePlayer then -- If a player name entered then thePlayerToCopyFrom = getPlayerFromName(thePlayer) -- get player from his name Block, Anim = getPedAnimation(thePlayerToCopyFrom) -- get the player animation if Block then -- if got the animation successfully then setPedAnimation(localPlayer, Block, Anim) -- set my animation the same outputChatBox("* Copied Successfully !") -- output chat message end else outputChatBox("* Please Enter a Player Name To Copy From !") -- if you didnt entered a player name , then output a chat box message end end addCommandHandler("copyanim", CopyAnimation) -- adding the Command Handler
Example 2
This example shows what block and animation your player is currently performing. Note this will return "N/A" if you did not set an animation with setPedAnimation. If you want to see what the player ped is doing as you control them that is getPedTask.
addEventHandler("onClientPreRender",root, function () local block, animation = getPedAnimation(localPlayer) dxDrawText ( "CURRENT ANIMATION INFO...", 100, 300 ) if not block then block = "N/A" end if not animation then animation = "N/A" end dxDrawText ( "Block = "..block.." Animation = "..animation, 100, 315 ) end )
See Also
- canPedBeKnockedOffBike
- getPedAnalogControlState
- getPedAnimation
- getPedBonePosition
- getPedCameraRotation
- getPedControlState
- getPedMoveState
- getPedOxygenLevel
- getPedSimplestTask
- getPedTargetCollision
- getPedTargetEnd
- getPedTargetStart
- getPedTask
- getPedVoice
- getPedWeaponMuzzlePosition
- givePedWeapon
- isPedBleeding
- isPedDoingTask
- isPedReloadingWeapon
- isPedTargetingMarkerEnabled
- setAnalogControlState
- setPedAimTarget
- setPedAnalogControlState
- setPedBleeding
- setPedCameraRotation
- setPedCanBeKnockedOffBike
- setPedControlState
- setPedEnterVehicle
- setPedExitVehicle
- IsPedFootBloodEnabled
- setPedFootBloodEnabled
- setPedLookAt
- setPedOxygenLevel
- setPedTargetingMarkerEnabled
- setPedVoice
- Shared
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle