GetVehicleComponentVisible: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
{{New feature/item|4.0140|1.3.1|4715| | {{New feature/item|4.0140|1.3.1|4715| | ||
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bool getVehicleComponentVisible ( vehicle theVehicle, string theComponent ) | bool getVehicleComponentVisible ( vehicle theVehicle, string theComponent ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[vehicle]]:getComponentVisible||setVehicleComponentVisible}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theVehicle:''' The [[vehicle]] you wish to get component visibility of. | *'''theVehicle:''' The [[vehicle]] you wish to get component visibility of. | ||
*'''theComponent:''' A vehicle component (this is the frame name from the model file of the component you wish to modify) | *'''theComponent:''' A [[Vehicle_Components|vehicle component]] (this is the frame name from the model file of the component you wish to modify) | ||
===Returns=== | ===Returns=== | ||
Returns a ''bool'' indicating the visible state of the component. | Returns a ''bool'' indicating the visible state of the component. | ||
==Example== | ==Example== | ||
'''Example 1:''' This example would get the name and tells if the component is visible or not. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | addCommandHandler("icv", -- short for 'is component visible' | ||
function() | |||
local theVeh = getPedOccupiedVehicle(localPlayer) | |||
local getComponent = getVehicleComponents(theVeh) -- returns table with all the components of the vehicle | |||
if (theVeh) then | |||
for k in pairs (getComponent) do | |||
local isVisible = getVehicleComponentVisible(theVeh, k) -- gets if it is visible or not | |||
if (isVisible == true) then | |||
outputChatBox(k.." is visible") | |||
else | |||
outputChatBox(k.." is not visible") | |||
end | |||
end | |||
end | |||
end | |||
) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Client_vehicle_functions}} | {{Client_vehicle_functions}} |
Latest revision as of 05:07, 15 April 2017
Syntax
bool getVehicleComponentVisible ( vehicle theVehicle, string theComponent )
OOP Syntax Help! I don't understand this!
- Method: vehicle:getComponentVisible(...)
- Counterpart: setVehicleComponentVisible
Required Arguments
- theVehicle: The vehicle you wish to get component visibility of.
- theComponent: A vehicle component (this is the frame name from the model file of the component you wish to modify)
Returns
Returns a bool indicating the visible state of the component.
Example
Example 1: This example would get the name and tells if the component is visible or not.
addCommandHandler("icv", -- short for 'is component visible' function() local theVeh = getPedOccupiedVehicle(localPlayer) local getComponent = getVehicleComponents(theVeh) -- returns table with all the components of the vehicle if (theVeh) then for k in pairs (getComponent) do local isVisible = getVehicleComponentVisible(theVeh, k) -- gets if it is visible or not if (isVisible == true) then outputChatBox(k.." is visible") else outputChatBox(k.." is not visible") end end end end )
See Also
- areVehicleLightsOn
- getHeliBladeCollisionsEnabled
- getHelicopterRotorSpeed
- getVehicleAdjustableProperty
- getVehicleComponentPosition
- getVehicleComponentRotation
- getVehicleComponents
- getVehicleComponentScale
- getVehicleComponentVisible
- getVehicleCurrentGear
- getVehicleDummyPosition
- getVehicleGravity
- getVehicleLandingGearDown
- getVehicleModelDummyDefaultPosition
- getVehicleModelDummyPosition
- getVehicleModelExhaustFumesPosition
- getVehicleModelWheelSize
- getVehicleNitroCount
- getVehicleNitroLevel
- getVehicleWheelFrictionState
- getVehicleWheelScale
- isTrainChainEngine
- isVehicleNitroActivated
- isVehicleNitroRecharging
- isVehicleOnGround
- isVehicleWheelOnGround
- isVehicleWindowOpen
- resetVehicleComponentPosition
- resetVehicleComponentRotation
- resetVehicleComponentScale
- resetVehicleDummyPositions
- setHeliBladeCollisionsEnabled
- setHelicopterRotorSpeed
- setVehicleAdjustableProperty
- setVehicleComponentPosition
- setVehicleComponentRotation
- setVehicleComponentScale
- setVehicleComponentVisible
- setVehicleDummyPosition
- setVehicleGravity
- setVehicleLandingGearDown
- setVehicleModelDummyPosition
- setVehicleModelExhaustFumesPosition
- setVehicleModelWheelSize
- setVehicleNitroActivated
- setVehicleNitroCount
- setVehicleNitroLevel
- setVehicleWheelScale
- setVehicleWheelStates
- setVehicleWindowOpen
- Shared
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getTrainTrack
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgradeSlotName
- getVehicleUpgrades
- getVehicleVariant
- getVehicleWheelStates
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleDamageProof
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- isVehicleTaxiLightOn
- removeVehicleUpgrade
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainPosition
- setTrainSpeed
- setTrainTrack
- setVehicleColor
- setVehicleDamageProof
- setVehicleDoorOpenRatio
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFuelTankExplodable
- setVehicleHandling
- setVehicleHeadLightColor
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehiclePlateText
- setVehicleSirens
- setVehicleSirensOn
- setVehicleTaxiLightOn
- setVehicleTurretPosition
- setVehicleVariant
- setVehicleWheelStates