IsElementOnScreen: Difference between revisions

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addEventHandler ( "onClientPlayerWasted", getRootElement(), player_Wasted )
addEventHandler ( "onClientPlayerWasted", getRootElement(), player_Wasted )
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==See Also==
{{Client element functions}}

Revision as of 15:44, 18 April 2009

Syntax

bool isElementOnScreen ( element theElement )

Required Arguments

  • theElement: The element of which you wish to check wether it's being rendered on screen.

Returns

Returns true if element is on screen, false if not.

Example

This function will check if you can see your kill when you die.

function player_Wasted ( killer, weapon, bodypart )
    -- if there even was a killer and the killer isn't the killed player itself
    if ( killer ) and ( killer ~= source ) then
        -- there was a killer
        if ( isElementOnScreen ( killer ) ) then
            -- the player who was killed can see his killer
            outputChatBox ( "You can still see your killer!", source, 255, 0, 0 )
        else
            -- the player who was killed can not see his killer
            outputChatBox ( "You can not see your killer!", source, 255, 0, 0 )
        end
    end
end
addEventHandler ( "onClientPlayerWasted", getRootElement(), player_Wasted )

See Also