IsElementOnScreen: Difference between revisions
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addEventHandler ( "onClientPlayerWasted", getRootElement(), player_Wasted ) | addEventHandler ( "onClientPlayerWasted", getRootElement(), player_Wasted ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | |||
{{Client element functions}} |
Revision as of 15:44, 18 April 2009
Syntax
bool isElementOnScreen ( element theElement )
Required Arguments
- theElement: The element of which you wish to check wether it's being rendered on screen.
Returns
Returns true if element is on screen, false if not.
Example
This function will check if you can see your kill when you die.
function player_Wasted ( killer, weapon, bodypart ) -- if there even was a killer and the killer isn't the killed player itself if ( killer ) and ( killer ~= source ) then -- there was a killer if ( isElementOnScreen ( killer ) ) then -- the player who was killed can see his killer outputChatBox ( "You can still see your killer!", source, 255, 0, 0 ) else -- the player who was killed can not see his killer outputChatBox ( "You can not see your killer!", source, 255, 0, 0 ) end end end addEventHandler ( "onClientPlayerWasted", getRootElement(), player_Wasted )
See Also
- getElementBoneMatrix
- getElementBonePosition
- getElementBoneRotation
- getElementBoundingBox
- getElementDistanceFromCentreOfMassToBaseOfModel
- getElementLighting
- getElementRadius
- isElementCollidableWith
- isElementLocal
- isElementOnScreen
- isElementStreamable
- isElementStreamedIn
- isElementSyncer
- isElementWaitingForGroundToLoad
- setElementBoneMatrix
- setElementBonePosition
- setElementBoneRotation
- setElementCollidableWith
- setElementStreamable
- updateElementRpHAnim
- Shared
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement