IsVehicleNitroActivated: Difference between revisions

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==Example==
==Example==
This example creates an explosion if nitro is activated.
This example creates an explosion if nitro is activated.
<section name="Client" class="client" show="true">
<syntaxhighlight lang="lua">local iTickCount
<syntaxhighlight lang="lua">local iTickCount


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end
end
end
end
addEventHandler("onClientRender", root, explodeNitrousVehicle)</syntaxhighlight>
addEventHandler("onClientRender", root, explodeNitrousVehicle)
</syntaxhighlight>
</section>


==Requirements==
==Requirements==

Revision as of 11:27, 14 March 2013

ADDED/UPDATED IN VERSION 1.3.1 r4993:

This function checks if nitro is activated on the vehicle.

Syntax

bool isVehicleNitroActivated ( vehicle theVehicle )

Required Arguments

  • theVehicle The vehicle, which you want to check for an activation.

Returns

Returns true if the nitro is currently activated on the vehicle, false otherwise.

Example

This example creates an explosion if nitro is activated.

Click to collapse [-]
Client
local iTickCount

function explodeNitrousVehicle()
	if isPedInVehicle(localPlayer) then -- Check if the player is in a vehicle
		local pVehicle = getPedOccupiedVehicle(localPlayer)
		if pVehicle and getVehicleUpgradeOnSlot(pVehicle, 8) then -- Check if the vehicle has nitrous added in it
			local fVelX, fVelY, fVelZ = getElementVelocity(pVehicle)
			if isVehicleNitroActivated(pVehicle) and fVelX ~= 0 and fVelY ~= 0 and fVelZ ~= 0 then -- Check if the nitro is activated and the vehicle is not moving
				if not iTickCount or getTickCount() - iTickCount > 100 then
					local fX, fY, fZ = getElementPosition(pVehicle)
					createExplosion(fX, fY, fZ, 10, true, -1.0, false) -- Create an explosion in the vehicle
					iTickCount = getTickCount()
				end
			end
		end
	end
end
addEventHandler("onClientRender", root, explodeNitrousVehicle)

Requirements

This template will be deleted.

See Also