IsVehicleWindowOpen: Difference between revisions

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(Bad example (return nil when the player seat = 0))
m (fix versiuon)
 
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__NOTOC__
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{{Client function}}
{{Client function}}
{{New feature/item|3.0160|1.6|7405|This function gets the vehicle window state.}}
{{New feature/item|3.0153|1.5.3|7405|This function gets the vehicle window state.}}


==Syntax==
==Syntax==

Latest revision as of 17:15, 22 October 2016

This function gets the vehicle window state.

Syntax

bool isVehicleWindowOpen ( vehicle theVehicle, int window )

Required arguments

  • theVehicle: The vehicle that you wish to get the window state.
  • window: An integer representing a vehicle window. It can be:
    • 0: motorbike shield
    • 1: rear window
    • 2: right front window
    • 3: right back window
    • 4: left front (driver) window
    • 5: left back window
    • 6: windshield

Returns

This function returns a boolean which represents window open state.

Example

This example opens the vehicle windows when the local player use /openwindow <window number>.

function openVehicleWindow (cmd,number)
   if (isPedInVehicle (localPlayer)) then
      local vehicle = getPedOccupiedVehicle(localPlayer) 
      if number and tonumber(number) then
	 if tonumber(number) > 0 and tonumber(number) < 7 then
	    setVehicleWindowOpen(vehicle,tonumber(number), not isVehicleWindowOpen( vehicle, tonumber(number)))
	 end
      end
   end
end
addCommandHandler ("openwindow",openVehicleWindow)

See also