IsVehicleWindowOpen: Difference between revisions

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== Example ==
== Example ==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">table = { 4, 2, 5, 3 }
--TODO</syntaxhighlight>
 
addCommandHandler ("Window_vehicle", function (  )
  if ( isPedInVehicle ( localPlayer ) ) then
local vehicle = getPedOccupiedVehicle( localPlayer )
local window = getPedOccupiedVehicleSeat( localPlayer )
setVehicleWindowOpen( vehicle, table[window], not isVehicleWindowOpen( vehicle, table[window] ) )
      end
    end
)</syntaxhighlight>


== See also ==
== See also ==
{{Client vehicle functions}}
{{Client vehicle functions}}

Revision as of 15:06, 10 September 2015

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This function gets the vehicle window state.

Syntax

bool isVehicleWindowOpen ( vehicle theVehicle, int window )

Required arguments

  • theVehicle: The vehicle that you wish to get the window state.
  • window: An integer representing a vehicle window. It can be:
    • 0: motorbike shield
    • 1: rear window
    • 2: right front window
    • 3: right back window
    • 4: left front (driver) window
    • 5: left back window
    • 6: windshield

Returns

This function returns a boolean which represents window open state.

Example

table = { 4, 2, 5, 3 }

addCommandHandler ("Window_vehicle", function (  )
  if ( isPedInVehicle ( localPlayer ) ) then
 local vehicle = getPedOccupiedVehicle( localPlayer ) 
 local window = getPedOccupiedVehicleSeat( localPlayer )
 setVehicleWindowOpen( vehicle, table[window], not isVehicleWindowOpen( vehicle, table[window] ) )
	      end
    end
 )

See also

Shared