OnClientPedVehicleExit: Difference between revisions
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Zangomangu (talk | contribs) (Created page with "{{Client event}} __NOTOC__ {{New feature/item|3.0160|1.5.8|20740|This event is fired when a ped has exited a vehicle.}} ==Parameters== <syntaxhighlight lang="lua">...") |
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==Example== | ==Example== | ||
This example will immediately blow any vehicle a ped exits if the vehicle's health is below 500. | |||
<syntaxhighlight lang="lua"> | |||
function blowVehicleOnExit(theVehicle, seat) | |||
local vehHealth = getElementHealth(theVehicle) | |||
if (vehHealth < 500) then | |||
blowVehicle(theVehicle) | |||
end | |||
end | |||
addEventHandler("onClientPedVehicleExit", root, blowVehicleOnExit) | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== |
Revision as of 20:18, 8 December 2020
This event is fired when a ped has exited a vehicle.
Parameters
vehicle theVehicle, int seat
- theVehicle: the vehicle that the ped exited.
- seat: the number of the seat that the ped was sitting on.
Source
The source of this event is the ped that exited the vehicle.
Example
This example will immediately blow any vehicle a ped exits if the vehicle's health is below 500.
function blowVehicleOnExit(theVehicle, seat) local vehHealth = getElementHealth(theVehicle) if (vehHealth < 500) then blowVehicle(theVehicle) end end addEventHandler("onClientPedVehicleExit", root, blowVehicleOnExit)
See Also
Client ped events
- onClientPedDamage
- onClientPedHeliKilled
- onClientPedHitByWaterCannon
- onClientPedVehicleEnter
- onClientPedVehicleExit
- onClientPedWasted
- onClientPedWeaponFire
- onClientPedStep
Client ped functions
- canPedBeKnockedOffBike
- getPedAnalogControlState
- getPedAnimation
- getPedBonePosition
- getPedCameraRotation
- getPedControlState
- getPedMoveState
- getPedOxygenLevel
- getPedSimplestTask
- getPedTargetCollision
- getPedTargetEnd
- getPedTargetStart
- getPedTask
- getPedVoice
- getPedWeaponMuzzlePosition
- givePedWeapon
- isPedBleeding
- isPedDoingTask
- isPedReloadingWeapon
- isPedTargetingMarkerEnabled
- setAnalogControlState
- setPedAimTarget
- setPedAnalogControlState
- setPedBleeding
- setPedCameraRotation
- setPedCanBeKnockedOffBike
- setPedControlState
- setPedEnterVehicle
- setPedExitVehicle
- IsPedFootBloodEnabled
- setPedFootBloodEnabled
- setPedLookAt
- setPedOxygenLevel
- setPedTargetingMarkerEnabled
- setPedVoice
- Shared
- addPedClothes
- getPedClothes
- removePedClothes
- createPed
- getPedAmmoInClip
- getPedArmor
- getPedFightingStyle
- getPedOccupiedVehicle
- getPedOccupiedVehicleSeat
- getPedStat
- getPedTarget
- getPedTotalAmmo
- getPedWalkingStyle
- getPedWeapon
- getPedWeaponSlot
- getPedContactElement
- getValidPedModels
- isPedChoking
- isPedDead
- isPedDoingGangDriveby
- isPedDucked
- isPedHeadless
- isPedInVehicle
- isPedOnFire
- isPedOnGround
- isPedWearingJetpack
- killPed
- removePedFromVehicle
- setPedAnimation
- setPedAnimationProgress
- setPedAnimationSpeed
- setPedArmor
- setPedDoingGangDriveby
- setPedFightingStyle
- setPedHeadless
- setPedOnFire
- setPedStat
- setPedWalkingStyle
- setPedWeaponSlot
- warpPedIntoVehicle