Server Scripting Events: Difference between revisions

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This is a list of scripting events that currently exist. More will come soon.
<pageclass class="server"></pageclass>
This page lists all '''server-side''' scripting [[event]]s that have been implemented and are available in the Deathmatch mod.


void [[onPlayerConsole]] ( string message )
To request a event, create an issue in [https://github.com/multitheftauto/mtasa-blue/issues our GitHub repository.]
'''Client-side scripting events can be found here: [[Client Scripting Events]]
==Account events==
{{Account_events}}
==Client events==
{{Client_events}}
==Colshape events==
{{Colshape_events}}
==Element events==
{{Element_events}}
==Marker events==
{{Marker_events}}
==Pickup events==
{{Pickup_events}}
==Player events==
{{Player_events}}
==Ped events==
{{Ped_events}}
==Resource events==
{{Resource_events}}
==Server events==
{{Server_events}}
==Vehicle events==
{{Vehicle_events}}
==Weapon events==
{{Weapon_events}}


void [[onPlayerChat]] ( string message )
[[ar:Server Scripting Events]]
 
[[fr:Server Scripting Events]]
void [[onPlayerJoin]] ()
[[hu:Server Scripting Events]]
 
[[pl:Server Scripting Events]]
void [[onPlayerQuit]] ()
[[pt-br:Eventos de Scripting do Servidor]]
 
[[ru:Server Scripting Events]]
void [[onPlayerWasted]] ( [[player]] killer, int weapon )
[[tr:Server Scripting Events]]
 
void [[onPlayerEnterVehicle]] ( [[vehicle]] vehicle, int seat, [[player]] jacked )
 
void [[onPlayerExitVehicle]] ( [[vehicle]] vehicle, int reason, [[player]] jacker )
 
void [[onPickupSpawn]] ()
 
void [[onPickupHit]] ( [[player]] player )
 
void [[onMapLoad]] ( string name, [[element]] root )
 
void [[onMapUnload]] ()
 
void [[onSpawnpointUse]] ( [[player]] player )

Latest revision as of 14:15, 7 August 2023

This page lists all server-side scripting events that have been implemented and are available in the Deathmatch mod.

To request a event, create an issue in our GitHub repository.

Client-side scripting events can be found here: Client Scripting Events

Account events


Client events


Colshape events


Element events


Marker events


Pickup events


Player events


Ped events


Resource events


Server events


Vehicle events


Weapon events