Server Scripting Events: Difference between revisions
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This page lists all '''server-side''' scripting [[event]]s that have been implemented and are available in the Deathmatch mod. | |||
To request a function or event, use [[Requested Functions and Events]]. | |||
'''Client-side scripting events can be found here: [[Client Scripting Events]] | |||
== | ==Account events== | ||
{{Account_events}} | |||
==Client events== | |||
{{Client_events}} | |||
==Colshape events== | |||
{{Colshape_events}} | |||
- | ==Element events== | ||
{{Element_events}} | |||
==Marker events== | |||
{{Marker_events}} | |||
==Pickup events== | |||
{{Pickup_events}} | |||
==Player events== | |||
{{Player_events}} | |||
==Ped events== | |||
{{Ped_events}} | |||
== Resource events== | |||
{{Resource_events}} | |||
==Server events== | |||
{{Server_events}} | |||
== Vehicle events == | |||
{{Vehicle_events}} | |||
== Weapon events == | |||
{{Weapon_events}} | |||
[[tr:Server Scripting Events]] | |||
[[pt-br:Eventos de Scripting do Servidor]] | |||
[[ru:Server Scripting Events]] | |||
[[fr:Server Scripting Events]] | |||
[[ru:Server Scripting Events]] |
Revision as of 09:56, 1 September 2018
This page lists all server-side scripting events that have been implemented and are available in the Deathmatch mod.
To request a function or event, use Requested Functions and Events.
Client-side scripting events can be found here: Client Scripting Events
Account events
Client events
Colshape events
Element events
- onElementClicked
- onElementColShapeHit
- onElementColShapeLeave
- onElementDataChange
- onElementDestroy
- onElementDimensionChange
- onElementInteriorChange
- onElementModelChange
- onElementStartSync
- onElementStopSync
Marker events
Pickup events
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Ped events
Resource events
Server events
Vehicle events
- onTrailerAttach
- onTrailerDetach
- onVehicleDamage
- onVehicleEnter
- onVehicleExit
- onVehicleExplode
- onVehicleRespawn
- onVehicleStartEnter
- onVehicleStartExit