Server Scripting Events: Difference between revisions
		
		
		
		
		
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Latest revision as of 14:15, 7 August 2023
This page lists all server-side scripting events that have been implemented and are available in the Deathmatch mod.
To request a event, create an issue in our GitHub repository.
Client-side scripting events can be found here: Client Scripting Events
Account events
Client events
Colshape events
Element events
- onElementClicked
 - onElementColShapeHit
 - onElementColShapeLeave
 - onElementDataChange
 - onElementDestroy
 - onElementDimensionChange
 - onElementInteriorChange
 - onElementModelChange
 - onElementStartSync
 - onElementStopSync
 
Marker events
Pickup events
Player events
- onPlayerACInfo
 - onPlayerBan
 - onPlayerChangeNick
 - onPlayerChat
 - onPlayerClick
 - onPlayerCommand
 - onPlayerConnect
 - onPlayerContact
 - onPlayerDamage
 - onPlayerJoin
 - onPlayerLogin
 - onPlayerLogout
 - onPlayerMarkerHit
 - onPlayerMarkerLeave
 - onPlayerModInfo
 - onPlayerMute
 - onPlayerNetworkStatus
 - onPlayerPickupHit
 - onPlayerPickupLeave
 - onPlayerPickupUse
 - onPlayerPrivateMessage
 - onPlayerQuit
 - onPlayerScreenShot
 - onPlayerSpawn
 - onPlayerStealthKill
 - onPlayerTarget
 - onPlayerUnmute
 - onPlayerVehicleEnter
 - onPlayerVehicleExit
 - onPlayerVoiceStart
 - onPlayerVoiceStop
 - onPlayerWasted
 - onPlayerWeaponFire
 - onPlayerWeaponSwitch
 
Ped events
Resource events
Server events
Vehicle events
- onTrailerAttach
 - onTrailerDetach
 - onVehicleDamage
 - onVehicleEnter
 - onVehicleExit
 - onVehicleExplode
 - onVehicleRespawn
 - onVehicleStartEnter
 - onVehicleStartExit