Server Scripting Events: Difference between revisions
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{{Resource_events}} | {{Resource_events}} | ||
== | ==Server events== | ||
{{ | {{Server_events}} | ||
== Vehicle events == | == Vehicle events == | ||
{{Vehicle_events}} | {{Vehicle_events}} | ||
== | == Weapon events == | ||
{{ | {{Weapon_events}} | ||
[[ru:Server Scripting Events]] | [[ru:Server Scripting Events]] | ||
[[fr:Server Scripting Events]] | [[fr:Server Scripting Events]] | ||
Revision as of 11:29, 22 June 2016
This page lists all server-side scripting events that have been implemented and are available in the Deathmatch mod.
To request a function or event, use Requested Functions and Events.
Client-side scripting events can be found here: Client Scripting Events
Client events
Colshape events
Element events
- onElementClicked
- onElementColShapeHit
- onElementColShapeLeave
- onElementDataChange
- onElementDestroy
- onElementDimensionChange
- onElementInteriorChange
- onElementModelChange
- onElementStartSync
- onElementStopSync
Marker events
Pickup events
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Ped events
Resource events
Server events
Vehicle events
- onTrailerAttach
- onTrailerDetach
- onVehicleDamage
- onVehicleEnter
- onVehicleExit
- onVehicleExplode
- onVehicleRespawn
- onVehicleStartEnter
- onVehicleStartExit