SetElementBonePosition: Difference between revisions
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{{Client function}} | {{Client function}} | ||
{{Added feature/item|3.0159|1.5.9|1.5.8|20704|This function sets the position of a bone to the specified coordinates. Currently the [[Element/Player|Player]] and [[Element/Ped|Ped]] element types are accepted.}} | {{Added feature/item|3.0159|1.5.9|1.5.8|20704|This function sets the position of a bone to the specified coordinates. Currently the [[Element/Player|Player]] and [[Element/Ped|Ped]] element types are accepted.}} | ||
{{Tip|If you want to attach an element to a bone, see [[attachElementToBone]].}} | {{Tip|If you want to attach an element to a bone, see [[attachElementToBone]].}} | ||
{{Note|You need to use this function together with [[onClientPedsProcessed]].}} | {{Note|You need to use this function together with [[onClientPedsProcessed]].}} |
Revision as of 17:34, 20 September 2021
20704
Tip: If you want to attach an element to a bone, see attachElementToBone. |
Syntax
bool setElementBonePosition ( element theElement, int boneId, float x, float y, float z )
Required Arguments
- theElement: the element to set the bone position on.
- boneId: the ID of the bone to set the position of. See Bone IDs.
- x: The X coordinate of the destination.
- y: The Y coordinate of the destination.
- z: The Z coordinate of the destination.
Returns
Returns true if the function was successful, false otherwise.
Example
This example is a command where the player should input the bone ID and the XYZ coordinates to set one of his bones' position:
function setBonePosition (commandName, boneId, x, y, z) if (not boneId or not x or not y or not z) then outputChatBox ("Syntax: /setbonepos [boneID, x, y, z]", 255, 25, 25) return false end if (not tonumber(id) or not tonumber(x) or not tonumber(y) or not tonumber(z)) then outputChatBox ("Command arguments should be numbers!", 255, 25, 25) return false end setElementBonePosition (localPlayer, ID, x, y, z) outputChatBox ("Bone position set successfully!", 0, 255, 0) end addCommandHandler ("setbonepos", setBonePosition)
Requirements
This template will be deleted.
See Also
- getElementBoneMatrix
- getElementBonePosition
- getElementBoneRotation
- getElementBoundingBox
- getElementDistanceFromCentreOfMassToBaseOfModel
- getElementLighting
- getElementRadius
- isElementCollidableWith
- isElementLocal
- isElementOnScreen
- isElementStreamable
- isElementStreamedIn
- isElementSyncer
- isElementWaitingForGroundToLoad
- setElementBoneMatrix
- setElementBonePosition
- setElementBoneRotation
- setElementCollidableWith
- setElementStreamable
- updateElementRpHAnim
- Shared
- attachElements
- createElement
- destroyElement
- detachElements
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementAttachedTo
- getElementByIndex
- getElementByID
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementCollisionsEnabled
- getElementColShape
- getElementData
- getAllElementData
- hasElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementMatrix
- getElementModel
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementsWithinRange
- getElementType
- getElementVelocity
- getLowLODElement
- getRootElement
- isElement
- isElementAttached
- isElementCallPropagationEnabled
- isElementDoubleSided
- isElementFrozen
- isElementInWater
- isElementLowLOD
- isElementWithinColShape
- isElementWithinMarker
- setElementAlpha
- setElementAngularVelocity
- getElementAngularVelocity
- setElementAttachedOffsets
- setElementCallPropagationEnabled
- setElementCollisionsEnabled
- setElementData
- setElementDimension
- setElementDoubleSided
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementModel
- setElementParent
- setElementPosition
- setElementRotation
- setElementVelocity
- setLowLODElement
- getPedContactElement
- getResourceDynamicElementRoot
- getResourceRootElement