SetElementBonePosition: Difference between revisions

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This example is a command where the player should input the bone ID and the XYZ coordinates to set one of his bones' position:
This example is a command where the player should input the bone ID and the XYZ coordinates to set one of his bones' position:
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function setBonePosition (commandName, boneId, x, y, z)
local bones = {
     if (not boneId or not x or not y or not z) then
    [4] = Vector3(0, 0, 0.15),
        outputChatBox ("Syntax: /setbonepos [boneID, x, y, z]", 255, 25, 25)
    [5] = Vector3(0, 0, 0.15),
         return false
     [6] = Vector3(0, 0, 0.13),
    [7] = Vector3(0, 0, 0.13),
    [8] = Vector3(0, 0, 0.1),
}
function updatePed()
    for bone,v in pairs(bones) do
        local pos = localPlayer:getBonePosition(bone)+v
         setElementBonePosition(localPlayer, bone, pos)
     end
     end
    if (not tonumber(id) or not tonumber(x) or not tonumber(y) or not tonumber(z)) then
        outputChatBox ("Command arguments should be numbers!", 255, 25, 25)
        return false
    end
    setElementBonePosition (localPlayer, ID, x, y, z)
    outputChatBox ("Bone position set successfully!", 0, 255, 0)
end
end
 
addEventHandler ("onClientPedsProcessed", getRootElement(), updatePed)
addCommandHandler ("setbonepos", setBonePosition)
</syntaxhighlight>
</syntaxhighlight>



Revision as of 06:49, 7 December 2021

This function sets the position of a bone to the specified coordinates. Currently the Player and Ped element types are accepted.

[[{{{image}}}|link=|]] Tip: If you want to attach an element to a bone, see attachElementToBone.
[[{{{image}}}|link=|]] Note: You need to use this function together with onClientPedsProcessed.

Syntax

bool setElementBonePosition ( element theElement, int boneId, float x, float y, float z )

Required Arguments

  • theElement: the element to set the bone position on.
  • boneId: the ID of the bone to set the position of. See Bone IDs.
  • x: The X coordinate of the destination.
  • y: The Y coordinate of the destination.
  • z: The Z coordinate of the destination.

Returns

Returns true if the function was successful, false otherwise.

Example

This example is a command where the player should input the bone ID and the XYZ coordinates to set one of his bones' position:

local bones = {
    [4] = Vector3(0, 0, 0.15),
    [5] = Vector3(0, 0, 0.15),
    [6] = Vector3(0, 0, 0.13),
    [7] = Vector3(0, 0, 0.13),
    [8] = Vector3(0, 0, 0.1),
}
function updatePed()
    for bone,v in pairs(bones) do
        local pos = localPlayer:getBonePosition(bone)+v
        setElementBonePosition(localPlayer, bone, pos)
    end
end
addEventHandler ("onClientPedsProcessed", getRootElement(), updatePed)

Requirements

This template will be deleted.

See Also