SetElementBonePosition: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
(Remove obsolete Requirements section)
 
(10 intermediate revisions by 3 users not shown)
Line 7: Line 7:
==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool setElementBonePosition ( element theElement, int boneId, float x, float y, float z )
bool setElementBonePosition ( element theElement, int bone, float x, float y, float z )
</syntaxhighlight>
</syntaxhighlight>


===Required Arguments===
===Required Arguments===
*'''theElement:''' the [[Element|element]] to set the bone position on.
*'''theElement:''' the [[Element|element]] to set the bone position on.
*'''boneId:''' the ID of the bone to set the position of. See [[Bone IDs]].
*'''bone:''' the ID of the bone to set the position of. See [[Bone IDs]].
*'''x:''' The X coordinate of the destination.
*'''x:''' The X coordinate of the destination.
*'''y:''' The Y coordinate of the destination.
*'''y:''' The Y coordinate of the destination.
Line 21: Line 21:


==Example==
==Example==
Este ejemplo muestra a un CJ sorprendido
[[File:CJ with long neck.png|thumb|alt=CJ with long neck|Example preview]]
This example shows a surprised CJ with a long neck
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
local bones = {
local bones = {
Line 38: Line 39:
addEventHandler("onClientPedsProcessed", root, updatePed)
addEventHandler("onClientPedsProcessed", root, updatePed)
</syntaxhighlight>
</syntaxhighlight>
==Requirements==
{{Requirements|n/a|1.5.8-9.20704|}}


==See Also==
==See Also==
{{Client_element_functions}}
{{Client_element_functions}}

Latest revision as of 17:23, 7 November 2024

This function sets the position of a bone to the specified coordinates. Currently the Player and Ped element types are accepted.

[[{{{image}}}|link=|]] Tip: If you want to attach an element to a bone, see attachElementToBone.
[[{{{image}}}|link=|]] Note: You need to use this function together with onClientPedsProcessed.

Syntax

bool setElementBonePosition ( element theElement, int bone, float x, float y, float z )

Required Arguments

  • theElement: the element to set the bone position on.
  • bone: the ID of the bone to set the position of. See Bone IDs.
  • x: The X coordinate of the destination.
  • y: The Y coordinate of the destination.
  • z: The Z coordinate of the destination.

Returns

Returns true if the function was successful, false otherwise.

Example

CJ with long neck
Example preview

This example shows a surprised CJ with a long neck

local bones = {
    [4] = Vector3(0, 0, 0.15),
    [5] = Vector3(0, 0, 0.15),
    [6] = Vector3(0, 0, 0.13),
    [7] = Vector3(0, 0, 0.13),
    [8] = Vector3(0, 0, 0.1),
}
function updatePed()
    for bone,v in pairs(bones) do
        local pos = localPlayer:getBonePosition(bone)+v
        setElementBonePosition(localPlayer, bone, pos)
    end
end
addEventHandler("onClientPedsProcessed", root, updatePed)

See Also